Open gleblebedev opened 4 years ago
Can you give some more information?
What graphics backend - DX11. I'll try to collect the rest tomorrow.
So the problem is in https://github.com/mellinoe/veldrid/blob/master/src/Veldrid/D3D11/D3D11Util.cs line 53 srvDesc.Dimension = SharpDX.Direct3D.ShaderResourceViewDimension.Texture2D;
This should check for tex.SampleCount and if it's not a TextureSampleCount.Count1 it should use SharpDX.Direct3D.ShaderResourceViewDimension.Texture2DMultisampled
When running a vr demo with Vive headset the demo fails on creation of a colour target with invalid argument error code.