velour / wrecked

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Graphics style #3

Open mccoyst opened 11 years ago

mccoyst commented 11 years ago

What do we want this to look like?

eaburns commented 11 years ago

I had imagined that it would look like Minima (SNES-ish), but that was because I can't draw and I know we have that style of art already laying around. Would it be possible to get some rough concepts so that we can discuss different options?

mccoyst commented 11 years ago

Minima was more NES; it seems like this might need more fidelity for this.

eaburns commented 11 years ago

Yeah, I wouldn't mind better graphics. For example, rounded edges on tiles and maybe tiles that better blend between different land types. Just thinks that make the fact that everything is a tile a bit less obvious.

eaburns commented 8 years ago

Maybe this issue is stale. I see some graphics. They are very simple. Perhaps that's intended. If so, cool! If not, and if they are just place holders, because art is hard, maybe check out the tiles here: https://code.google.com/archive/p/min-game/.

jordanthayer commented 8 years ago

They're just place holders, and I'll borrow liberally from min in the distant future. I just wanted something to stub out terrain representation and display, and colored squares will do that just fine.

eaburns commented 8 years ago

While we are on the topic of stealing from min, feel free to take the world gen code too. It's written in Go, but it's meant to run as a separate program. You just give it params like world size, and it outputs JSON describing the world it generated. Pretty cool!

jordanthayer commented 8 years ago

Would you be offended if I translated them into java? I dream of distributing this whole thing as a JAR, and so I'd like to limit myself to just java if I can get away with it.

eaburns commented 8 years ago

Not in the least.