Closed versayaa closed 3 years ago
Thanks! I'll take a look soon, I remember that issue.
Apologies, it seems I've been a bit to quick opening this PR. While this does cause the icons to show up, they do not properly go on cooldown. I'll close this for now and investigate further!
The way it's supposed to work is that you only ever update detached cooldown groups from "header units".
The way it's supposed to work is that you only ever update detached cooldown groups from "header units".
Ah, I see. I think the issue might be that UpdateGroupIcons
is only ever calling GetCooldownList
for unit
, which will thus always be arena1
/player
. I added a loop there to iterate over the other units, and to add their cooldowns to detached_spells
.
It also seems dunit
was always nil
, so detached_spells
did not contain the unit, only the spellId, and therefore UpdateGroupIconFrames
fell back to arena1
/player
for icon_unit
, meaning it would look up the cooldown for the wrong unit.
https://github.com/vendethiel/GladiusEx/blob/bc0f90725fb0ad57d605f9c1446dfa4047eb6cf9/modules/cooldowns.lua#L804
https://github.com/vendethiel/GladiusEx/blob/bc0f90725fb0ad57d605f9c1446dfa4047eb6cf9/modules/cooldowns.lua#L718
After fixing these issues, I noticed that there was often a delay before a spell for non-arena1
/player
units went on cooldown. I believe this is because the LibCooldownTracker callbacks for non-arena1
/player
units were effectively ignored, and so the cooldown icons would only update once an event for arena1
/ player
itself came in (or some other event that triggers UpdateIcons for it). I therefor changed the unit
to GetHeaderUnit(unit)
at the start of UpdateGroupIcons
for detached groups.
I've done a handful of skirimishes, and it seems to work now. I'll do some more testing tomorrow!
Currently, detached cooldown groups seem to only show the cooldowns for arena1. This can be fixed by disabling- and re-enabling the
Detached Group
, but only until you reload.A related issue: https://www.curseforge.com/wow/addons/gladiusex/issues/92
It seems the spells for
arena2
andarena3
were not being updated, becausegs.frame
was never set for them (unless you've had theDetached Group
option disabled earlier that session).This change allows
UpdateGroupIcons
to fully run for all units, not justarena1
.