I'm not really sure if this is a Blender 3.1 bug or a vengi-voxconvert script bug, maybe you can verify? I was using Windows 7 powershell but i think it is also reproducible on Unix & other Unix-like systems.
Steps To Reproduce:
Open Blender 3.1
Select the Default Cube
Open Shader Editor
Change the Base Color of the Principled BSDF node to any blue tone
Press Z and to switch to Material View and notice the cube is blue
Add a ColorRamp node and change color to a yellow tone
Plug the ColorRamp's color output to the Principled BSDF node's base color input
Notice that the color of the cube is now yellow
Export the cube.obj and cube.mtl files
Then run ./vengi-voxconvert.exe -set voxformat_scale 20 -set palette .\palette-nippon.png
--input cube.obj --output out.vox --force
Open the resulting out.vox file in MagicaVoxel or VoxEdit software
I'm not really sure if this is a Blender 3.1 bug or a vengi-voxconvert script bug, maybe you can verify? I was using Windows 7 powershell but i think it is also reproducible on Unix & other Unix-like systems.
Steps To Reproduce: