It should be possible to copy a node without copying the volume - it should be possible to reference a model node, but still have own transforms and animations in the scenegraph.
(They should also share the mesh in the renderer)
it must also be possible to convert a reference to a model node afterwards.
It should be possible to copy a node without copying the volume - it should be possible to reference a model node, but still have own transforms and animations in the scenegraph.
(They should also share the mesh in the renderer)
it must also be possible to convert a reference to a model node afterwards.