Open DryByte opened 1 year ago
Moving groups in edit mode is not as easy as for moving them in scene mode. It involves multiple volume modifications but would only need one memento state. For this we first have to refactor the MementoHandler
to be able to redo and undo multiple steps at once. We might also need this for multiple different actions - but until this is implemented a first fix might be to disable the gizmo in edit mode for non model nodes.
Converted this into a feature request, because the movement of groups was disallowed in the mentioned commit. The feature request is basically about allowing it again.
You can't move groups, when trying to move a group voxedit not allows you to do so, it moves 1 block and resets it with the following message:
Could not execute the desired action on any visible node
You can't undo moves in editmode.
The axis for moving is located in 0,0,0 and not wheres the group position is at.
Screenshot for context:![Screenshot_2023-04-18-06-53-17_1360x768](https://user-images.githubusercontent.com/93609026/232741219-8fba877c-4e45-4138-8e30-305a2cf4cf95.png)
On there i tried to move the tree_zone group and got the message, all nodes are active.