Model should use a right-handed system - this basically means it should look into the negative z direction (and right shoulder should be along the positive x axis, y is up).
currently they are facing the positive x axis - for whatever reason...
this is needed to be unified to apply the animations via lua with a coordinate system convention in mind.
while we are on it, we should name the nodes accordingly to let the animate.lua script find the nodes properly
Model should use a right-handed system - this basically means it should look into the negative z direction (and right shoulder should be along the positive x axis, y is up).
currently they are facing the positive x axis - for whatever reason...
this is needed to be unified to apply the animations via lua with a coordinate system convention in mind.
while we are on it, we should name the nodes accordingly to let the
animate.lua
script find the nodes properly