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Original comment by Cry...@gmail.com
on 7 Apr 2011 at 5:39
About reflection map, i think its best to render a seperate map, but only a
static one (i.e. it is rendered 1 time when game starts)
Original comment by scrawl...@gmail.com
on 8 Apr 2011 at 7:47
Okay checking bullet HfFluidDemo showed that it has wrong gravity axis which
can't be changed, has too less parameters, and requires massive code changes to
put it into game.
That's why I'm planning to adopt a nice buoyancy from "Exact Buoyancy for
Polyhedra by Erin Catto" http://code.google.com/p/box2d/downloads/list.
Original comment by Cry...@gmail.com
on 31 Jul 2011 at 3:47
Already successfully integrated this buoyancy code with game,
and started first version of water shader (per pixel specular with sum of 4
moving normal maps).
Still a lot to do.
Original comment by Cry...@gmail.com
on 31 Aug 2011 at 6:54
Water material now with sky reflection and fresnel.
Original comment by Cry...@gmail.com
on 4 Sep 2011 at 6:10
I will take care of the physics side of this. I need wheels in fluid detection
and their depth still, then particles and sounds from it.
If someone wants to take care of materials go ahead.
We need:
1. water refraction (screen effect)
2. foam or alpha near shore (also needs depth)
3. depth fog (if we have the depth rendered)
4. underwater effect (fog (and distortion), for the part of viewport that is
underwater)
5. water caustics on terrain, below water
6. true reflection from 2D screen (not that badly needed but would be good
addition to the only sky (but 3D) reflection.
7. there is a small bug with a black line at sky in current reflection.
Of course all those need to have params and settings in GUI. These materials
need to have few versions (low,medium,high,ultra). The current one is probably
medium.
Maybe even shader code generation in cpp code.
Original comment by Cry...@gmail.com
on 16 Oct 2011 at 7:45
Original comment by Cry...@gmail.com
on 21 Oct 2011 at 3:35
Mud is here now, not finished yet but car dynamics has all what it needed for
it (wheel triggers and some physics to let car move when in mud).
Also fluids.xml has materials with all params for water/mud now.
Badly needs particles, sounds and placement in editor now.
Original comment by Cry...@gmail.com
on 29 Oct 2011 at 7:30
Editor is now capable of editing fluids (box areas), with few things missing.
Original comment by Cry...@gmail.com
on 31 Oct 2011 at 7:13
First particles are here, water and mud (dark).
Original comment by Cry...@gmail.com
on 31 Oct 2011 at 11:10
I've split Comment#10 to Issue#99, it's the graphics side of water.
This issue is for gameplay.
Original comment by Cry...@gmail.com
on 1 Nov 2011 at 10:00
Mud is finished, we have already tracks with it.
Particles are ok. Now only need sounds.
Original comment by Cry...@gmail.com
on 8 Nov 2011 at 9:47
Original comment by Cry...@gmail.com
on 17 Dec 2011 at 8:46
Hit sounds are done now. Will try to add some continuous sounds.
It's a sound issue now so I'm closing this.
Original comment by Cry...@gmail.com
on 17 Dec 2011 at 8:49
Original issue reported on code.google.com by
Cry...@gmail.com
on 21 Mar 2011 at 8:06