Closed GoogleCodeExporter closed 8 years ago
I had no idea it would be even possible to run this on Mac.
But this doesn't help me, if I you had found a crash please include:
_log.txt, _ogre.log, _ogreset.cfg, _game.cfg
those files are in the same dir where StuntRally.exe
You can zip them and attach here, this way maybe I will know what went wrong.
Original comment by Cry...@gmail.com
on 5 Aug 2010 at 5:05
The wonders of Wine! Here are the logs.
Original comment by timothyf...@gmail.com
on 6 Aug 2010 at 10:26
Attachments:
So you run it, and you can drive at first start, just clicking new game crashes
the game ?
If that's the case its probably something wrong in reloading stuff.
Did you try both rendering systems DirectX/GL, the same behaviour ?
My log is poor commented right now I can't see what crashes the game.
Anyway you have ATI Radeon X1600 ? Isn't the performance (Fps) to low to play ?
Original comment by Cry...@gmail.com
on 6 Aug 2010 at 1:20
Yep. DirectX gives the exception
'OGRE EXEPTION(3:RenderingAPIException): D3DXLoadSurfaceFromMemory failed in
D3D9HardwarePixelBuffer::blitFromMemory at
..\..\..\ogre-svn\RenderSystems\Direct3D9\src\OgreD3D9HardwarePixelBuffer.cpp
(line 663)
and the logs attached.
I'm guessing this is something Mac based.
Yeah, it's the built in graphics card in my 2006 iMac. If I turn the view
distance right down and reflections and shadows off I can get >10fps most of
the time.
Original comment by timothyf...@gmail.com
on 6 Aug 2010 at 6:13
Attachments:
Well, I would say this is reallty too low, I feel comfortable playing at 60
fps, 30 fps is acceptable but below 20 it can't be played. The current
rendering requires some graphic power, that laptop and build-in cards just
can't handle, so your card is definitely below minimal requirements.
If the zandvoort starts and other with terrain don't this just means that
terrain requires more than there it is (and would render slow if at all).
Strange is that it crashes right at start in making fonts, which actually GL
has passed.
But since this is rather a hardware problem I'm closing it.
Original comment by Cry...@gmail.com
on 6 Aug 2010 at 6:55
Original comment by Cry...@gmail.com
on 6 Aug 2010 at 7:02
I agree the DirectX and low fps problems are hardware, but I don't see that the
restart problem is.
Original comment by timothyf...@gmail.com
on 6 Aug 2010 at 8:28
This could mean that there are no resources (system memory or graphics card
memory) to create the terrain. If it would happen on (at least) HD 3870 or GF
8600 I would consider it my error.
Original comment by Cry...@gmail.com
on 8 Aug 2010 at 11:07
Original comment by Cry...@gmail.com
on 8 May 2011 at 1:44
I CANT OPEN THE GAME! ;-;
Original comment by Gantanim...@gmail.com
on 10 Mar 2015 at 4:35
Original issue reported on code.google.com by
timothyf...@gmail.com
on 2 Aug 2010 at 11:05