verdesgabika / vdrift-ogre

Automatically exported from code.google.com/p/vdrift-ogre
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Particles (more) #20

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
Three issues actually:

1. More particle scripts and textures, eg. different style mud, grass, leaves, 
dust

2. Sparks when hit with bridge wall (or future vegetation), pos. and rot. get 
from bullet collision callback

3. Soft particles implementation, already here (need to investigate, we don't 
have depth rendered)
http://www.ogre3d.org/forums/viewtopic.php?t=41345

Original issue reported on code.google.com by Cry...@gmail.com on 21 Mar 2011 at 8:36

GoogleCodeExporter commented 8 years ago
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GoogleCodeExporter commented 8 years ago
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GoogleCodeExporter commented 8 years ago
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GoogleCodeExporter commented 8 years ago
4. Boost particles.

Original comment by Cry...@gmail.com on 21 Mar 2011 at 8:49

GoogleCodeExporter commented 8 years ago
3 is a future issue
but
1,2,4 are very nice to have. Boost also needs proper handling in input (like 
throttle not 0 or 1)

Original comment by Cry...@gmail.com on 21 Apr 2011 at 4:47

GoogleCodeExporter commented 8 years ago
Boost and Flips are now analog controls, like all (only gear change is a 
trigger).

Original comment by Cry...@gmail.com on 30 Apr 2011 at 6:12

GoogleCodeExporter commented 8 years ago
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GoogleCodeExporter commented 8 years ago
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GoogleCodeExporter commented 8 years ago
4. Boost particles - Done

Original comment by Cry...@gmail.com on 29 May 2011 at 12:29

GoogleCodeExporter commented 8 years ago
2. Done, just need more types

Original comment by Cry...@gmail.com on 17 Sep 2011 at 12:20

GoogleCodeExporter commented 8 years ago
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GoogleCodeExporter commented 8 years ago
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GoogleCodeExporter commented 8 years ago
3. Soft particles
Done by Ahmed.

Original comment by Cry...@gmail.com on 15 Mar 2012 at 7:11

GoogleCodeExporter commented 8 years ago
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GoogleCodeExporter commented 8 years ago

Original comment by Cry...@gmail.com on 23 Dec 2012 at 11:25