vertxxyz / NTexturePreview

Enhanced Texture Previewer for Unity
MIT License
74 stars 7 forks source link

HDR textures with large values prevents the overlay text from being readable #13

Closed nickludlam closed 4 years ago

nickludlam commented 4 years ago

Screenshot 2019-11-07 at 14 58 10

As can be seen in the image, if you have a float texture with large values, Unity doesn't seem to clamp the render values, which throws off alpha blending of the text overlays

vertxxyz commented 4 years ago

Should be fixed now, though this has brought up some interesting linear/gamma differences where I'm not sure what the picker is meant to be displaying. So if you or anyone else does sees any discrepancy that doesn't make sense and have any idea what it might be, let me know.