Open slender9168 opened 9 months ago
Have you found a solution ?
Looking at where the exception occurs, it seems that the package gets a null material for the ArcMaterial while trying to draw a circle.
The package tries to find a shader and create a material using it at the following specific location:
Packages/com.vertx.debugging/Editor/Assets/VertxArc.shader
First make sure that the file above exists at the specified location. Maybe you put the package at a different path?
The second possibility could be that Unity fails when trying to create the material. Do you have any other errors inside the Console?
I presume you're not seeing this on your end @stefanbursuc ? I'm overseas and have limited free time, but unless there's multiple people having this issue, I can only imagine there's been some corruption or odd installation. Perhaps you've downloaded from git and failed to download the assets?
I didn't even downloaded the package yet 😃. I just checked the Issues to see what kind of problems people had with it and this call stack got me curios and I just followed the calls on github 😅 .
Hi, Thanks for building this incredible library. I'm trying to use it in Unity 2022.3.2f1 Can't draw anything other than Shape.Text I'm getting this error:
NullReferenceException: Object reference not set to an instance of an object Vertx.Debugging.CommandBuilder.gRenderShape|65_1[T] (Vertx.Debugging.AssetsUtility+Asset1[T] mesh, Vertx.Debugging.AssetsUtility+MaterialAsset material, Vertx.Debugging.CommandBuilder+ShapeBuffersWithData1[T] shape, System.Int32 groupCount, Vertx.Debugging.CommandBuilder+<>c__DisplayClass65_0& , Vertx.Debugging.CommandBuilder+<>cDisplayClass65_1& ) (at Assets/Vertx.Debugging-master/Runtime/CommandBuilder/CommandBuilder.cs:281) Vertx.Debugging.CommandBuilder.g__RenderShapes|65_0 (Vertx.Debugging.CommandBuilder+<>c__DisplayClass65_0& ) (at Assets/Vertx.Debugging-master/Runtime/CommandBuilder/CommandBuilder.cs:263) Vertx.Debugging.CommandBuilder.FillCommandBuffer (UnityEngine.Rendering.CommandBuffer commandBuffer, UnityEngine.Camera camera, Vertx.Debugging.CommandBuilder+BufferGroup group, Vertx.Debugging.CommandBuilder+RenderingType renderingType) (at Assets/Vertx.Debugging-master/Runtime/CommandBuilder/CommandBuilder.cs:251) Vertx.Debugging.CommandBuilder.SharedRenderingDetails (UnityEngine.Camera camera, Vertx.Debugging.CommandBuilder+BufferGroup group, UnityEngine.Rendering.CommandBuffer& commandBuffer, Vertx.Debugging.CommandBuilder+RenderingType renderingType) (at Assets/Vertx.Debugging-master/Runtime/CommandBuilder/CommandBuilder.cs:214) Vertx.Debugging.CommandBuilder.ExecuteDrawRenderPass (UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Rendering.CommandBuffer commandBuffer, UnityEngine.Camera camera) (at Assets/Vertx.Debugging-master/Runtime/CommandBuilder/CommandBuilder.cs:164) Vertx.Debugging.VertxDebuggingRenderPass.Execute (UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Rendering.Universal.RenderingData& renderingData) (at Assets/Vertx.Debugging-master/Runtime/Passes/VertxDebuggingPass.URP.cs:50) UnityEngine.Rendering.Universal.ScriptableRenderer.ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Rendering.Universal.ScriptableRenderPass renderPass, UnityEngine.Rendering.Universal.RenderingData& renderingData) (at ./Library/PackageCache/com.unity.render-pipelines.universal@14.0.8/Runtime/ScriptableRenderer.cs:1490) UnityEngine.Rendering.Universal.ScriptableRenderer.ExecuteBlock (System.Int32 blockIndex, UnityEngine.Rendering.Universal.ScriptableRenderer+RenderBlocks& renderBlocks, UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Rendering.Universal.RenderingData& renderingData, System.Boolean submit) (at ./Library/PackageCache/com.unity.render-pipelines.universal@14.0.8/Runtime/ScriptableRenderer.cs:1446) UnityEngine.Rendering.Universal.ScriptableRenderer.Execute (UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Rendering.Universal.RenderingData& renderingData) (at ./Library/PackageCache/com.unity.render-pipelines.universal@14.0.8/Runtime/ScriptableRenderer.cs:1248) UnityEngine.Rendering.Universal.UniversalRenderPipeline.RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Rendering.Universal.CameraData& cameraData, System.Boolean anyPostProcessingEnabled) (at ./Library/PackageCache/com.unity.render-pipelines.universal@14.0.8/Runtime/UniversalRenderPipeline.cs:650) UnityEngine.Rendering.Universal.UniversalRenderPipeline.RenderSingleCameraInternal (UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Camera camera) (at ./Library/PackageCache/com.unity.render-pipelines.universal@14.0.8/Runtime/UniversalRenderPipeline.cs:534) UnityEngine.Rendering.Universal.UniversalRenderPipeline.Render (UnityEngine.Rendering.ScriptableRenderContext renderContext, System.Collections.Generic.List1[T] cameras) (at ./Library/PackageCache/com.unity.render-pipelines.universal@14.0.8/Runtime/UniversalRenderPipeline.cs:376) UnityEngine.Rendering.RenderPipeline.InternalRender (UnityEngine.Rendering.ScriptableRenderContext context, System.Collections.Generic.List1[T] cameras) (at :0) UnityEngine.Rendering.RenderPipelineManager.DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset pipe, System.IntPtr loopPtr, UnityEngine.Object renderRequest, Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle safety) (at :0) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)