Is there any chance drawing a collider2D at the actual transform position, including z, would be possible?
Supporting z position for my project is essential, so if you're not interested in the feature, perhaps you could help me understand how this is zeroing the z position? Then I can make my own forked IDrawables.
Whoops, how embarassing. It is rendering at the correct position (I had the transform changing position). that explains why the code above looks like it's setting the Z correctly. 😅
Is there any chance drawing a collider2D at the actual transform position, including z, would be possible?
Supporting z position for my project is essential, so if you're not interested in the feature, perhaps you could help me understand how this is zeroing the z position? Then I can make my own forked
IDrawable
s.https://github.com/vertxxyz/Vertx.Debugging/blob/4986c28517ace563c06985334bf4b17429aa5997/Runtime/Shapes/Shapes.2D.cs#L258-L263