Closed rhys-vdw closed 11 months ago
Wasn't sure exactly how you'd like this solved. I just inlined the logic into D.raw(Collider2D). Tried to follow your established pooling conventions.
D.raw(Collider2D)
Seems to be working just fine in my project, but I haven't tested it thoroughly.
Closes #22
Wasn't sure exactly how you'd like this solved. I just inlined the logic into
D.raw(Collider2D)
. Tried to follow your established pooling conventions.Seems to be working just fine in my project, but I haven't tested it thoroughly.
Closes #22