Closed laurentopia closed 2 months ago
so we can get stuff like this in Editor mode debug: yeah i'm doing that
Sorry, This isn't feasible to maintain or within the scope of the debugging API. You'll just have to specify the full UnityEngine.Physics in those few cases where there's mixed usages in one file.
UnityEngine.Physics
so we can get stuff like this in Editor mode debug: yeah i'm doing that