Closed geff closed 9 years ago
FS should handle cycles well. I used to get weird errors from FS too, don't know how it works from the inside or why it's spitting those errors, I got frustrated and gave up on it. - That's why I said in the long run Unity's serializer is better. Just inherit BaseScriptableObject instead and make sure the rest of your stuff is Serializable. Sorry, lame solution but that's just the best one I found to deal with those annoyances.
Hi,
I have this error each time I start my game in editor :
I Have 2 classes :
There is a circular reference : MonsterData=>Monster Add=>Monster Data
The game is playable but I want to get rid of this error message. Do you have any ideas?
Thanks.