Open tmunro opened 9 years ago
It's possible, I give it a shot once, kinda worked but had other issues so I rolled back. Basically you need to make EditorMember work with an array of targets instead of a single one. You have to fight with Unity for a while, I lack motive to fight now.
But you're right in your second phrase, if MOE is not supported it should be clear that it isn't. That can easily be fixed if I removed the [CanEditMultipleObjects] or whatever the tag is from the behaviour editors.
Hey, so I know multi-object editing doesn't work yet, but I wanted to get a sense of what's required to remedy that.
Also, until multi-object is possible, there should be some kind of warning or visible failure state when you try to edit a multi selection. Right now it just assigns to one of the selection, giving the impression that it worked correctly.