vexilar / RunUO_Rebar

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Ingots/Armor #10

Open trojanekga opened 11 years ago

trojanekga commented 11 years ago

We need to setup a system similar to CG's ingot/armor/hide/log value system for crafting and combat. I'll make seperate issues for each one, this one will apply to INGOTS/ARMOR. CG's system was as follows; (We can adjust and customize to what we want, of course):

Mining skill: Ore type: 0% Iron (Most common) 20% Steel 40% Iridium 50% Augite 60% Platinum 70% Copper 80% Bronze 90% Hematite (hard to get but good AR) 100% (2x smelting ores) 105% Titanium 110% Obsidian (20% chance to drain mana on weapon hit) 115% Corrundum (Same as obsidian but 100% chance. With full armor set, it drains mana first before health) 120% Mythril

(As per mining, there was also clay and sand(glass); stone/sandstone mining with a tome for house building and crafting, which can be addressed seperately in a tomes or mining issue.)