We need to find out where skill gains are located and how they are altered. Once we know the algorythms for determining skills gains we can all create a table of skills gains easiest from hardest. I would assume everyone wants to make different skills gain at different levels. http://runuo.wikispaces.com/ at the very bottom. Seems like an easy description. We need to make a choice on anti-macroing. I think stuff like only 3 gains in one tile is stupid.
We need to find out where skill gains are located and how they are altered. Once we know the algorythms for determining skills gains we can all create a table of skills gains easiest from hardest. I would assume everyone wants to make different skills gain at different levels. http://runuo.wikispaces.com/ at the very bottom. Seems like an easy description. We need to make a choice on anti-macroing. I think stuff like only 3 gains in one tile is stupid.