For now I would like nothing to be Insured, Blessed, Cursed until we have set the very few items that will be. By locating the loottype.regular class in items.cs i think we can take the 7 digit id and put it as the same for the following code on all three. The expected result should be that the items will read blessed or insured for instance, but possess all of the qualities of a regular item. I would really like it if we could verify if these expected changes will work. I couldn't find what line they are on.
FileName: Items.cs
For now I would like nothing to be Insured, Blessed, Cursed until we have set the very few items that will be. By locating the loottype.regular class in items.cs i think we can take the 7 digit id and put it as the same for the following code on all three. The expected result should be that the items will read blessed or insured for instance, but possess all of the qualities of a regular item. I would really like it if we could verify if these expected changes will work. I couldn't find what line they are on. FileName: Items.cs