Closed commonuserlol closed 1 year ago
Thanks for reporting!
In order to being able to schedule a callback into another thread, I need to choose a simple (static, no parameters) , unused-ish method to use as trampoline.
I designated Mono.Runtime::GetDisplayName
as such; however that game is also using Mono now (?), and it looks like that class is different. So, I'm just fallbacking to .cctor
in case GetDisplayName
isn't available.
hello, i need the function to be executed in another thread (asynchronously), otherwise the game will freeze for 1-2 seconds.
Il2Cpp.Thread::schedule
throws an erroril2cpp: couldn't find GetDisplayName in Runtime, did you mean .cctor?
my code:unity version:
2021.3.16f1
android: 12.1