vfx-rs / organization

The repository for the group policies, style guides, and easy access to the projects statuses
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Organizing the Project #3

Open scott-wilson opened 3 years ago

scott-wilson commented 3 years ago

There's a few ways we can organize the vfx-rs project. But, before we look at possible solutions, there's some questions.

luke-titley commented 3 years ago

What are the group's goals?

scott-wilson commented 3 years ago

Any concern with me making a folder in the org repo for RFCs? Worst case, we can split this out later.

Also, I'd like to add one additional goal (for bus factor):

luke-titley commented 3 years ago

No concerns from me, but having an rfc repo seems cleaner to me, and isn't any harder to do. If you're concerned about it being discovered you can always link to it from the README.md of organization.

scott-wilson commented 3 years ago

Sounds good. I'll create an rfc repo and add some of the mentioned items to it.

Andlon commented 3 years ago

Sorry for the somewhat only tangentially related post, but I wanted to say that as a "self-appointed representative" of a small group of computer graphics researchers from different universities, we're following with interest what you guys are doing here. We were just discussing wrapping some of the VFX libraries (USD/Alembic in particular), and were pleasantly surprised to stumble upon your project, which seems to be in its infancy.

Some background: we're all researchers in physics-based animation. That is, we develop new algorithms for simulating physical phenomena applicable to animation/vfx, virtual prototyping, interactive physics simulation and so on. Between us, we have at this point 2 published papers [1] built with Rust (we are working towards open sourcing our code here), and a third one is currently awaiting peer review. We are therefore getting increasingly invested in Rust, and a crucial part of our pipeline is getting the simulation data from our simulator to VFX software like Maya or Blender for visualization. This is presumably where our interests overlap. So far we've been using some home-baked solutions involving sequences of PLY files and plugins in Maya/Blender to import simulation data, but this is less than ideal. We're therefore looking at a solution involving USD/Alembic instead.

To summarize, we're very interested in your efforts here, and we may be interested in contributing in one way or another. Are you planning to use, or interested in, an asynchronous messaging platform like Discord?

[1] See https://animation.rwth-aachen.de/publication/0572/ and https://animation.rwth-aachen.de/publication/0571/

luke-titley commented 3 years ago

Hey @Andlon there's a rust channel on awsf slack, feel free to join to discussion. https://slack.aswf.io/