Closed blkerby closed 5 months ago
I think Red Brinstar Firefleas is the only room where you can do this. Entrance/Exit conditions make sense. The tech itself is very similar to a grappleClip but with a frame perfect moonwalk. And the effect puts Samus on the leftmost room tile of the room. And I forget if the room tile is on the top row, or in line with the door. But there certainly are skips possible with a grapple warp.
Bobbob created a playlist showing all the grapple teleport applications from Red Brinstar Firefleas: https://www.youtube.com/watch?v=g3jEO-WxvK0&list=PLUMF22jq7du0mfVSKbEZZhA1OaKH1Wtzh.
He also gave these notes about other setup locations (https://discord.com/channels/1053421401354285129/1053436236628496454/1208621382393532526):
red brinstar firefleas left: leftward transition, top left screen, 6 blocks from the left and 4 blocks from the top. we'll call it (6,4). moat left: leftward transition, top left screen, (8,3). colosseum left: leftward transition, top left screen, (4,13) or (4,14) [yes these can have different behavior where sometimes things work from one but not the other] halfie climb top left: leftward transition, one screen down from top left, (3,3) or (3,13) or (3,14). draygon left: leftward transition, one screen down from top left, (3,3) or (3,4). halfie climb bottom left: leftward transition, two screens down from top left, (3,3). halfie climb top right: rightward transition, top left screen, (13,13) or (13,14). colosseum top right: rightward transition, seven screens right of top left, (13,13) or (13,14). colosseum bottom right: rightward transition, seven screens right and one screen down of top left, (13,3).
Triggering a door transition while grappling results in Samus' position being overwritten after the transition, allowing the player to potentially warp to a distant part of the next room. Red Brinstar Fireflea Room is an example where you can exit the left door in this way. We could add a new pair of exit/entrance conditions to be able to model strats like this.