Apparently a superjump can be used to carry upward vertical speed across rooms. Bobbob says there's a huge amount of RTA-viable applications and gave an example: with the Etecoon ETank spikeway going into Green Pirate Shaft to the left, you can get up high enough to collect the items:
https://discord.com/channels/1053421401354285129/1073621773184159764/1190428262959157298.
There are also some in-room strats not currently in logic, for example
Etecoon ETank Room: superjumping to clip up past the crumble blocks.
Below Spazer: superjumping to clip up to the top part of the room (I was thinking this was already in logic, I guess because it's the example video for the tech?)
These could be logically significant in some cases, e.g if the neighboring door is locked so that X-ray climbing isn't an option.
Apparently a superjump can be used to carry upward vertical speed across rooms. Bobbob says there's a huge amount of RTA-viable applications and gave an example: with the Etecoon ETank spikeway going into Green Pirate Shaft to the left, you can get up high enough to collect the items: https://discord.com/channels/1053421401354285129/1073621773184159764/1190428262959157298.
There are also some in-room strats not currently in logic, for example
These could be logically significant in some cases, e.g if the neighboring door is locked so that X-ray climbing isn't an option.