I'm envisioning "canTrickySpringBallBounce" here as maybe an Expert tech, for cases requiring a high degree of precision like bouncing into morph tunnels? We could put canInsaneJump on ones that are even more difficult, e.g. where you have to do it while moving with significant speed and possibly from another room (vs. doing it from a stop in temporary blue)? For cases that aren't too precise but are tricky I assume we can use "canTrickyJump" (combined with "canSpringBallBounce") to put them in Very Hard, an example being bouncing across a whole room like the bottom of West Ocean?
I'm envisioning "canTrickySpringBallBounce" here as maybe an Expert tech, for cases requiring a high degree of precision like bouncing into morph tunnels? We could put canInsaneJump on ones that are even more difficult, e.g. where you have to do it while moving with significant speed and possibly from another room (vs. doing it from a stop in temporary blue)? For cases that aren't too precise but are tricky I assume we can use "canTrickyJump" (combined with "canSpringBallBounce") to put them in Very Hard, an example being bouncing across a whole room like the bottom of West Ocean?