Game ROM/music dump name and sha256: 6257 - Moshi Monsters - Katsuma Unleashed (USA).nds/BANK_minigame_poppet.dls/sf2 (don't know what else to put, I don't know if I put in the right info.), I don't know what a sha256 is
Describe the bug
Compared to the original track I am trying to rip, a ton of instruments are missing, and totally sound off.
Steps to reproduce
Load the game
Select anything in collections
You pretty much get it. I don't know what else I could be doing.
Expected behaviour
All exported banks are supposed to have the correct instrumentation.
Additional context
I have compared the exported result with the original track, and it totally sounds off.
Environment details
Describe the bug
Compared to the original track I am trying to rip, a ton of instruments are missing, and totally sound off.
Steps to reproduce
You pretty much get it. I don't know what else I could be doing.
Expected behaviour
All exported banks are supposed to have the correct instrumentation.
Additional context
I have compared the exported result with the original track, and it totally sounds off.
Logs
[VGMTransQt] Running v1.1 (8524723, HEAD), BASS 2041007, Qt 5.14.2 [VGMFile] Loaded "NDS PSG samples" successfully. [VGMFile] Loaded "WAVE_GENERIC" successfully. [VGMFile] Loaded "WAVE_minigame_poppet" successfully. [VGMFile] Loaded "WAVE_port" successfully. [VGMFile] Loaded "WAVE_woodland" successfully. [VGMFile] Loaded "WAVE_minigame_zommer" successfully. [VGMFile] Loaded "WAVE_minigame_diavlo" successfully. [VGMFile] Loaded "WAVE_picchu1" successfully. [VGMFile] Loaded "WAVE_picchu2" successfully. [VGMFile] Loaded "WAVE_BOSS_ZEPPLIN" successfully. [VGMFile] Loaded "WAVE_BOSS_SWEET_TOOTH" successfully. [VGMFile] Loaded "WAVE_BOSS_BIG_CHIEF" successfully. [VGMFile] Loaded "WAVE_BOSS_BIGGIE_DIDDLE" successfully. [VGMFile] Loaded "WAVE_BOSS_SASSAFRAS" successfully. [VGMFile] Loaded "WAVE_BOSS_STRANGEGLOVE" successfully. [VGMFile] Loaded "WAVE_title" successfully. [VGMFile] Loaded "WAVE_world_map" successfully. [VGMFile] Loaded "WAVE_pause_menu" successfully. [VGMFile] Loaded "WAVE_supermoshi" successfully. [VGMFile] Loaded "WAVE_big_diddle" successfully. [VGMFile] Loaded "WAVE_minigame_luvli" successfully. [VGMFile] Loaded "WAVE_sassafras" successfully. [VGMFile] Loaded "WAVE_cloudcastle" successfully. [VGMFile] Loaded "WAVE_mountain" successfully. [VGMFile] Loaded "WAVE_tinyhead" successfully. [VGMFile] Loaded "WAVE_minigame_katsuma" successfully. [VGMFile] Loaded "WAVE_new_unlock_victory" successfully. [VGMFile] Loaded "WAVE_strangeglove" successfully. [VGMFile] Loaded "WAVE_minigame_furi" successfully. [VGMFile] Loaded "WAVE_sweet_tooth" successfully. [VGMFile] Loaded "WAVE_hollowhill" successfully. [VGMFile] Loaded "WAVE_minigame_worldmap" successfully. [VGMFile] Loaded "WAVE_clonc" successfully. [VGMFile] Loaded "WAVE_outro" successfully. [VGMFile] Loaded "WAVE_BIRDSONG" successfully. [VGMFile] Loaded "WAVE_CAVES" successfully. [VGMFile] Loaded "WAVE_JUNGLE" successfully. [VGMFile] Loaded "WAVE_WIND" successfully. [VGMFile] Loaded "WAVE_CRYSTAL" successfully. [VGMFile] Loaded "WAVE_thunder" successfully. [VGMFile] Loaded "WAVE_waves" successfully. [VGMFile] Loaded "BANK_minigame_poppet" successfully. [VGMFile] Loaded "BANK_world_port" successfully. [VGMFile] Loaded "BANK_woodland" successfully. [VGMFile] Loaded "BANK_minigame_zommer" successfully. [VGMFile] Loaded "BANK_minigame_diavlo" successfully. [VGMFile] Loaded "BANK_picchu1" successfully. [VGMFile] Loaded "BANK_picchu2" successfully. [VGMFile] Loaded "BANK_Title" successfully. [VGMFile] Loaded "BANK_world_map" successfully. [VGMFile] Loaded "BANK_pause_menu" successfully. [VGMFile] Loaded "BANK_supermoshi" successfully. [VGMFile] Loaded "BANK_big_diddle" successfully. [VGMFile] Loaded "BANK_minigame_luvli" successfully. [VGMFile] Loaded "BANK_sassafras" successfully. [VGMFile] Loaded "BANK_cloudcastle" successfully. [VGMFile] Loaded "BANK_mountain" successfully. [VGMFile] Loaded "BANK_tinyhead" successfully. [VGMFile] Loaded "BANK_minigame_katsuma" successfully. [VGMFile] Loaded "BANK_new_unlock_victory" successfully. [VGMFile] Loaded "BANK_strangeglove" successfully. [VGMFile] Loaded "BANK_minigame_furi" successfully. [VGMFile] Loaded "BANK_sweet_tooth" successfully. [VGMFile] Loaded "BANK_hollowhill" successfully. [VGMFile] Loaded "BANK_minigame_worldmap" successfully. [VGMFile] Loaded "BANK_clonc" successfully. [VGMFile] Loaded "BANK_outro" successfully. [VGMFile] Loaded "SEQ_minigame_poppet" successfully. [VGMFile] Loaded "SEQ_Port_1" successfully. [VGMFile] Loaded "SEQ_Port_2" successfully. [VGMFile] Loaded "SEQ_Woodland_1" successfully. [VGMFile] Loaded "SEQ_Woodland_2" successfully. [VGMFile] Loaded "SEQ_minigame_zommer" successfully. [VGMFile] Loaded "SEQ_minigame_diavlo" successfully. [VGMFile] Loaded "SEQ_Picchu1" successfully. [VGMFile] Loaded "SEQ_Picchu2" successfully. [VGMFile] Loaded "SEQ_Cloudcastle_1" successfully. [VGMFile] Loaded "SEQ_Cloudcastle_2" successfully. [VGMFile] Loaded "SEQ_Super_Moshi_Mode" successfully. [VGMFile] Loaded "SEQ_boss_strangeglove" successfully. [VGMFile] Loaded "SEQ_New_Unlock_Victory" successfully. [VGMFile] Loaded "SEQ_Mountain_2" successfully. [VGMFile] Loaded "SEQ_Mountain_1" successfully. [VGMFile] Loaded "SEQ_minigame_furi" successfully. [VGMFile] Loaded "SEQ_minigame_world_map" successfully. [VGMFile] Loaded "SEQ_moshling_zoo_menu" successfully. [VGMFile] Loaded "SEQ_pause_menu" successfully. [VGMFile] Loaded "SEQ_boss_sweet_tooth" successfully. [VGMFile] Loaded "SEQ_boss_clonc" successfully. [VGMFile] Loaded "SEQ_boss_sassafras" successfully. [VGMFile] Loaded "SEQ_Boss_Big_Diddle" successfully. [VGMFile] Loaded "SEQ_minigame_luvli" successfully. [VGMFile] Loaded "SEQ_outro" successfully. [VGMFile] Loaded "SEQ_world_map" successfully. [VGMFile] Loaded "SEQ_minigame_katsuma" successfully. [VGMFile] Loaded "SEQ_Title" successfully. [VGMFile] Loaded "SEQ_Boss_Tiny_Head" successfully. [VGMFile] Loaded "SEQ_Boss_Success" successfully. [VGMFile] Loaded "SEQ_Level_Fail" successfully. [VGMFile] Loaded "SEQ_Level_Success" successfully. [VGMFile] Loaded "SEQ_Hollowhill_1" successfully. [VGMFile] Loaded "SEQ_Hollowhill_2" successfully. [VGMTransQt] MMA style (CC0 128 + CC32) bank select was chosen and it will be used for bank select events in generated MIDIs. This will cause in-program playback to sound incorrect! [VGMTransQt] MMA style (CC0 128 + CC32) bank select was chosen and it will be used for bank select events in generated MIDIs. This will cause in-program playback to sound incorrect!