Closed ghost closed 8 years ago
Average room is a little vague. From my testing, 50+50 generates
So if you want to get to the levels you describe in a large room like the bar, it'll take about 1500 Vapor Salts and 1500 Oxygen or Nitrogen. Not impossible, but certainly a challenge.
Let's consider the opposite case though: what if you want to refill (non-maliciously) a depressurized escape (just the non-prisoner part, 77 tiles). That's comparable to Botany (just 15% larger), so we can estimate refilling that would take around 144 Vapor Salts. Reasonable, I think. Or if we slash a zero as you suggest, about 1440 Vapor Salts, to refill one room to usable condition. That's quite a bit, no?
EDIT I have done additional testing to supplement my math. Three wind grenades (150 Vapor Salts) was just right to fix an airless escape room.
But don't get me wrong - I take your feedback seriously. I think the first thing to do is to make it somewhat more difficult to obtain vapor salts, so I have a hotfix ready to go live right now recently merged hotfix that halves the amount of salt produced by the relevant plant. That should ease woes considerably (except in the case of badmin reagent spawning).
Dylan were these impressions of yours formed with your recent badmin stunt of varediting literally billions of units into your bloodstream, or from observing legitimate and live rounds
For some reason I feel like it was not the latter.
Aight fine, even Nitroglycerin has a hard cap to prevent exploits
I suppose you have it under control now
:clap:
Yep, it can get pretty bad quickly
100 Oxygen + 100 Vapor Salts is 500 kPa in your average room, that's enough to kill everyone inside, which makes it worse than even an explosive mix and barely less terrible than polyacid
Obviously, if you manage to react a ton of it in short order (bluespace grenades for example), you can basically overpressurize most of the station
If you want to keep it as a chemical that can kill people, sure. But I'd likely slash at least a zero on it