vgstation-coders / vgstation13

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Assorted map issues/requests #12002

Closed Hoshi-chan closed 7 years ago

Hoshi-chan commented 7 years ago

All maps:

Box and Meta:

Box Station:

Metaclub:

Defficiency:

I'm sure there's a lot more shit, but this is what I was able to remember tonight.

invoid9 commented 7 years ago

To add to this Deff:

service department has no chemmaster unlike box (and meta?), but its botany has 2 grinders (and another in kitchen) which seem completely useless. firelocks are extremely inconsistent in their placing. In the hall outside medbay all the way down to the vault, there are no hallway firelocks. No firelocks in any of the medbay entrances (except the morgue and genetics). Then, the cryo area is completely boxed off by firelocks, with the only way to take an occupant from the tube to the mancrowave is to move through two firelocks (out and then into the boxed off area). Firelocks in cargo lobby, but not the actual door. (Also no firelocks in or around AI core/upload, can't remember if that's a feature or not.)

Kurfursten commented 7 years ago

Deff also has 2 stills and its kitchen is way too cramped to waste on an extra still. I hate to cut down on maint but even just pushing out the kitchen one more tile would make the whole place feel a lot less cramped.

I do think you're wrong though @invoid9 I am pretty sure there is a condimasterneo in the chef backroom, although there may be no chemmaster in the botany backroom. They fill the same purpose though, so it may be intentional? You did say 'service' not 'botany', though.

coldcola commented 7 years ago

I may be wrong but I believe the HOS locker on deff doesn't have a dermal armour patch.

invoid9 commented 7 years ago

Alright, if the condimasterneo functions like a chemmaster (I didn't try to use it because I GOT ANGRY) then I'm dumb, though I think my point about firelocks still stands unless it doesn't in which case I'm doubly dumb.

Kurfursten commented 7 years ago

No you're right those firelocks are garbage

Blithering commented 7 years ago

Meta HoP office is godly. Just want to mention that.

Intigracy commented 7 years ago

There is no way whatsoever for a borer to escape xenobio under its own power. Xenobio atmos is completely isolated with no possible route of escape.

I believe he means even with the first of the two airlocks open, which is the normal escape route for the other two maps.

Probe1 commented 7 years ago

(Box) Varies the syringes in Box Security Medbay from 3 inaprovaline to 1 charcoal, 1 anti tox, 1 inaprovaline, and throws in a bottle of happy pills (Space drugs + Sugar) for good measure

Probe1 commented 7 years ago

Reworks firelocks around cryo to prevent manncrowave blockage … Moved Purge board from HIGH RISK to Medium Risk storage.

Probe1 commented 7 years ago

https://github.com/d3athrow/vgstation13/pull/12638

Added earmuffs and eyepatches to Security Medbay to satisfy the "MAKE IT DIFFERENT" tax Added bonesetter to escape shuttle to complete the collection. Added ATM to Metaclub Mining.

ComicIronic commented 7 years ago

Why is this even a monolithic issue - you should know better than to try and pile a load of unrelated map complaints into a single, potentially uncloseable, issue. It makes tracking next to impossible.

Probe1 commented 7 years ago

I'm tracking it via citing it in my PRs and leaving a comment with what I changed.

Metaclub's R&D features a shutter for the window that gave me an idea. What if the R&D labs on all stations featured a button that, when pressed, opened the doors to access science, rather than scientists constantly having to run out to open the doors for miners delivering ore, or whoever else?

is actually the only aspect of the OP post that has yet to be addressed.

Probe1 commented 7 years ago

I've closed almost all of this and the final one deserves an issue of its own so it gets proper views by other players and can be discussed.