Closed jknpj closed 7 years ago
saw it yesterday. they also have a "back" and can wear backpacks, i don't know if it's intended.
how did this get through shouldn't they be similar to corgis in what they can do, minus the tailspinning?
We learned the hard way from vox that having primitive forms that aren't monkey subtypes fucks everything up So now we're dealing with having to remove monkey features from a monkey
wonderful
they also have a "back" and can wear backpacks, i don't know if it's intended.
Forgot about this. The backpack floats in the air for some reason, too.
Floating backpacks apply to diona nymphs, too Or really any monkey whose sprite is shorter than the monkey sprite
nulling lightbulbs
nice
Looking at this now. The HUD stuff I think I can handle easily, but the lightbulb stuff might be a tad more interesting.
Also, as a flaming skull I could attack monkeys and humans, but not mice. Odd
just made a test on the test server, as a monkey you can't attack mice too, so it seems that all lesser forms can't attack them.
also:
Fucking monkey emotes.
HUD's fixed, lights nullspacing has been fixed, gonna look at attack code and see why the monkey can't bite chickens
Monkey emotes are fixed, moved to their own proc so you can override it if you have another monkey type that you want to have its own emotes
Description of issue
They have no hands but still have swap, drop, throw HUDs Light bulbs grabed by them get null'd They can't attack other simple mobs (tested with spiderling and mouse)
https://webmshare.com/play/Dm40G
Issue bingo
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