vgstation-coders / vgstation13

Butts
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Flaming skull (plasmaman monkey) issues #12774

Closed jknpj closed 7 years ago

jknpj commented 7 years ago

Description of issue

They have no hands but still have swap, drop, throw HUDs Light bulbs grabed by them get null'd They can't attack other simple mobs (tested with spiderling and mouse)

https://webmshare.com/play/Dm40G

Issue bingo

Please check whatever applies. More checkboxes checked increase your chances of not being yelled at by every contributor.

uazuaz commented 7 years ago

saw it yesterday. they also have a "back" and can wear backpacks, i don't know if it's intended.

Wizardcrying commented 7 years ago

how did this get through shouldn't they be similar to corgis in what they can do, minus the tailspinning?

Exxion commented 7 years ago

We learned the hard way from vox that having primitive forms that aren't monkey subtypes fucks everything up So now we're dealing with having to remove monkey features from a monkey

Wizardcrying commented 7 years ago

wonderful

jknpj commented 7 years ago

they also have a "back" and can wear backpacks, i don't know if it's intended.

Forgot about this. The backpack floats in the air for some reason, too.

Exxion commented 7 years ago

Floating backpacks apply to diona nymphs, too Or really any monkey whose sprite is shorter than the monkey sprite

Intigracy commented 7 years ago

nulling lightbulbs

nice

ghost commented 7 years ago

Looking at this now. The HUD stuff I think I can handle easily, but the lightbulb stuff might be a tad more interesting.

Also, as a flaming skull I could attack monkeys and humans, but not mice. Odd

uazuaz commented 7 years ago

just made a test on the test server, as a monkey you can't attack mice too, so it seems that all lesser forms can't attack them.

also: tail

ghost commented 7 years ago

Fucking monkey emotes.

HUD's fixed, lights nullspacing has been fixed, gonna look at attack code and see why the monkey can't bite chickens

ghost commented 7 years ago

Monkey emotes are fixed, moved to their own proc so you can override it if you have another monkey type that you want to have its own emotes