Closed Lokiamis closed 7 years ago
EMPs destroy mechs and the computer screens.
Ok well whatever. I haven't seen anybody use a robotic limb in a long time, and maybe a buff would get them some love.
But it still damages the mechs and computers, that was my point.
It can also fuck up the navigational systems I believe. And it still damages the mech, so I believe it could affect the robolimbs too.
Damaging them is fine, as long as they don't just fall off.
Actually robotic limbs just got a substantial buff. Damage to the limbs no longer subtracts from your total health. Meaning for example if a doorshock only burns your robotic arm, you remain at 100% health.
Also things that damage multiple zones like MULE crushing and ZAS therefore deal less damage overall to people with prosthetics.
And the justification for all this was "but emps! Even though they're uncommon, they really fuck you up!"
Meaning for example if a doorshock only burns your robotic arm, you remain at 100% health
I'm gonna miss laughing at patients with prosthetic limbs walking into medbay.
next >"You feel a tiny prick" only happens if they weren't targeting a prosthetic limb
Need a way of EMP proofing them
Now if only somebody was working on cybernetics
Instead, just add limbs to the organ printer. That's the best way of EMP-proofing.
Non-organic (or completely missing) limbs should subtract from your max health by some with the benefit that they don't affect your health when targeted and damaged.
Problem with limbs and EMP is that it 1 hits the limb and usually forces the victim into pain crit (which basically is a 1 hit) while borgs made out of solid metal and electronics shake it off like nothing meaning EMPs are better suited for fighting carbons then they are at handling sillicons. Either reduce damage on robolimbs or buff its effects on borgs massively
Oh fuck off, EMPs stun borgs for 20 seconds now. That's not even seconds, that's server ticks, so it's even longer. If you can't kill an immobile target that already takes like ten hits from a toolbox (or even less if RNG favors you) in 20 seconds you are shit and I ask you to get the fuck out.
Retards STILL think emps are for killing silicons, when they've always been stun with a side of damage.
You can't patch stupid.
Hm, you could improve the examine text for cyborgs a bit, though, in terms of damage.
For humans it's pretty clear when the fight is over - bleeding on the ground, they're toast. But a "heavily dented cyborg" can still mash your face in.
As much as I would agree to better examine text, I don't know anyone who doesn't continually beat a borg even after death. Stun and constantly destroy.
I don't see any reason why we can't just make borgs go horizontal when they've taken enough damage to be inoperable.
It's just a case of the "just looks weird", I kinda want a specific light on the borg to signify death. We do have the regular lights, but borgs can shut those off by turning off their actuator, and they turn off when stunned.
What about a "smoking" overlay that can be applied to them to make them look broken down?
Now that would be rad.
@Ephx1 That's kind of my point, people don't know when to stop beating.
We really need a deathgasp equiv for them too
[Name] slackens, internal rotors quieting.
But we do have a deathgasp equiv. ...How long have you been playing? We also have a specific text (purple I think) for them being dead.
2 years and I've smashed many cyborgs. Maybe it's just not obvious enough, or maybe it doesn't play if they ghost or something.
Never ever ever ever ever trust a deathgasp from a cyborg.
It's just as obvious as a deathgasp from a human.
People just don't murder 'borgs as often.
I've rarely seen people trust a deathgasp from humans, probe. Especially if they have a sharp tool, regardless of whether or not their target is a ling/vamp they WILL behead their target.
You can just shift+click a human to check whether they've got a pulse or not if you're uncertain about their deathgasp.
Is there any way to verify that a borg is dead?
Yes when it starts harmbatoning you that indicates it was a ruse.
Like I said there's a very specific "it's unsalvageable" death message on examining. Also I don't think you can see if someone has a pulse merely by shift clicking them anymore, you have to manually pick the "check pulse" verb.
I don't think you can see if someone has a pulse merely by shift clicking them anymore
Odd, hasn't worked for me but honestly I mostly play silicon, could you try as one?
I believe the pulse check is proximity based
It indeed is. You automatically check for a pulse when you examine somebody adjacent to you, but you then both have to not spazz out and sanic off before the pulse check completes.
Okay well this is old and also way off topic
Needs the [Unfulfilled Feature Requests] tag.
Just disable them for a bit, like every other piece of machinery.