vgstation-coders / vgstation13

Butts
GNU Affero General Public License v3.0
265 stars 546 forks source link

Runes appear on security cameras #1436

Closed Hoshi-chan closed 9 years ago

Hoshi-chan commented 10 years ago

Not sure if this is a bug, but it seems like one, since they don't show up for the AI, and they're using the exact same cameras.

Security really doesn't need the ability to remotely reveal the cult like this, anyhow, as if stealth culting wasn't hard enough.

DeityLink commented 10 years ago

Well one could argue that spying using the security camera computer is substantially more difficult than spying as an AI. Personally I always deconstruct the cameras where I want to set up a cult base.

wild-billy commented 10 years ago

This is likely a bug, since from what I remember cameras are definitely not supposed to see runes. Easily fixed if so.

Needs confirmation from Pomf/admins.

Shaska- commented 10 years ago

Looks intentional. The code never interacts with cameras at all. It just replaces what the AI sees with a puddle of blood.

Hoshi-chan commented 10 years ago

No Shaska, AI doesn't see ANYTHING now, not even blood puddles.

Also, just because it's difficult doesn't mean that people don't do it. I watched it happen just last night during a cult round, and the cult was immediately revealed at roundstart by the warden.

For one, it doesn't make sense that, using the same cameras, a human could see the rune, but an AI couldn't, especially when borgs, who are built from a similar process, CAN, meaning it's not something exclusive to silicons where they can't see the supernatural.

Secondly, cult is already a game mode plagued by powergaming. The code is raised to red, people actively seek loyalty implants, create and distribute weapons, apprehend anyone not implanted, fetch the chaplain and create holy water, and change the laws of the AI and borgs to kill or apprehend anyone suspicious, all when a tome or rune is located, without any pretense of roleplay or reasonable escalation. Security doesn't need this advantage, it's already tipped in their favor tremendously by our community's playstyle.

Shaska- commented 10 years ago

AI doesn't see ANYTHING now, not even blood puddles.

Yeah, I know. I believe that is a bug however. I'm guessing the code is referencing an empty or non-existent sprite or something like that. Shouldn't be too hard to fix though.

ririchiyo commented 10 years ago

I've tagged this as controversial until you guys can decide how you want this to be dealt with.

wild-billy commented 9 years ago

Needs decision on whether runes should be visible from security cameras.

Ragnasal commented 9 years ago

If anything, runes should be replaced with bloodsmears as they used to be, and the fix should apply to the AI as well.

nuklearcellphoneg commented 9 years ago

I agree about them appearing as blood. I'm not sure if it should be so with the AI. Something something cult runes interfere with technology something something lore. Stealth cults have enough to worry about with people treating it like rev or not having words shared.

Having them appear as a blood on camera could be attributed to poor visibility via camera.

ghost commented 9 years ago

The problem is that the camera simply moves the player's sight, it doesn't apply an 'AI filter' to things

I'd be fine for both turning it into a real 'AI mode' and/or forcing players to see runes as blood puddles when using cameras

DeityLink commented 9 years ago

technically AI and borgs shouldn't be able to recognize runes and should interpret them as blood poodles from the start

d3athrow commented 9 years ago

Cameras have always been able to see runes, TG made AI not see runes a long time ago as well and the underlying code hasn't been changed outside of me making the blood image be stored rather than generated everytime an AI is made or reconnects.

http://code.google.com/p/tgstation13/issues/detail?id=499