vgstation-coders / vgstation13

Butts
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Hive feedback from todays attempt #14560

Open BobdaBiscuit opened 7 years ago

BobdaBiscuit commented 7 years ago

Just like to preface this with I very much enjoyed what I got to see of the Hive and I like it's challenge, but it seems like most crews won't be able to make it through without something gamebreaking, the rest of this is just some opinions and feedback.

DEAD: Pocket Buddy cries, "Hard is onething but this is a little bit too far towards the old untested SNES knockoff level"

Dead Crewmen: 65 (-16250 Points)

So I solo'd about half of the way in (before any of the objectives) as an angry diona with a claymore/guns and watched the rest of the crew attempt it after my death, it says enough about the away mission that I alone made it the farthest.

An attack party of around 4-7 people went in armed to the teeth with gear, got about half of the way I did and had to retreat to the medical bay they constructed at the start of the hive. By the time they got back everything respawned and history repeated itself, only with corpses starting to become unrecoverable.

The whole away mission is one huge endurance run of pure death, with no apparent breaks or havens, your progress also resets every couple of minutes so you can't get back safely in most cases. Parties can be doing well then walk into a room of 3 defenders, then get utterly decimated as all the hallways are 1 tile big and everyone gets trampled.

What ended up happening was the station started to colonise the hive, starting from the gateway, atmos systems and a medbay built since there was no hope of progressing before promptly giving up and continuing the round as normal now lacking half of the crew.

So let's look at the issues from what I can see:

Now for some solutions that were suggested, these are just rough ideas feel free to shit on them.

tl;dr 2hard pls nerf k thx

coldcola commented 7 years ago

yes please make it easier to get the game-breaking loot that is in this away mission thxbai

ReindH commented 7 years ago

Maybe make the gateway area larger and easily defendable so med personnel and engineers get their fix. Less spawns but the same amount of hostiles so there is an actual feeling of progress after you first cleared an area. That's all I can think of.

BobdaBiscuit commented 7 years ago

Yeah the initial amounts of baddies seems fine/challenging.

Kurfursten commented 7 years ago

It's not so much that it was too challenging as that it just wasn't fun. This mission felt like a slog to me. Rafid gets me excited and I'm always up for exploring it, but this was my first Hive mission and I left all my gear behind for other people and logged out. Constant 1-wide mazes with slowfloors and enemies that are hard to see because of their colors on the floor just make it all a rather unpleasant mission.

It's one thing to have environmental hazards in set locations (like Rafid's fire rooms) but this thing is just one big marsh of unpleasant, and combined with the total lack of checkpoints or any way to make meaningful progress that won't reset, it feels very pointless unless you somehow have gear to breeze through it all in one go.

Probe1 commented 7 years ago

@unid15

also it was supposed to be too hard. you guys forgot what away missions were like before you all learned how to break them down to the last and get through.

remember emitter hell before you realized you could just unwrench a girder and cheese it?

BobdaBiscuit commented 7 years ago

Couple other ideas for potential nerfs for giggles.