vgstation-coders / vgstation13

Butts
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Actual uses/items for toxins. #15020

Closed BobdaBiscuit closed 3 years ago

BobdaBiscuit commented 7 years ago

Since memers are gonna get toxins nerfed into the ground at this point I was thinking we need some actual shit to do with TTVs, and something for giga autismus to get out of seeking large numbers. The deepest lore on how a TTV could be used as a near infinite powersource will most likely be MUH PLASMA.

I'm gonna start designing/coding this shit and we need sprites/ideas so feel free to comment/feedback.

I'm working with the assumption since the alternative is destroying multiple departments and forcing a shuttlecall the toxins gear should be pretty decent, so if these ideas need their wings clipped please do comment.

Items

Rough Ideas

SonixApache commented 7 years ago

I'd like to once again state that I love the idea of a pile bunker. A bomb-powered SMES might be a fun idea, although that still has no real point on account of any one engine providing infinite power. What if you could just stick loaded TTVs into rad collectors to greatly increase their output?

And while we're at it; mech-mounted weapons should be usable by people, albeit with slowdown and 2-handed like the minigun. And miniguns should be mech-mountable.

BobdaBiscuit commented 7 years ago

>More related to the topic, not sure how adding items that use TTVs and bombs are gonna stop people from just, well, bombing.

It isn't, but having choice is nice.

Knightkiller11 commented 7 years ago

While I love the idea of the Pile Bunker, the suggested stats seem a bit weak considering that all the force of that maxcap bomb is being forced into a space less than a tile wide to propel a large metal spike into things.

Also being able to use it to oneshot regular walls would be really cool, maybe have it blast a hole in them (Like the sprite left behind when you thermite a wall)

BobdaBiscuit commented 7 years ago

The issue is if it was extremely strong with just a maxcap it may end up being OP as fuck. Right now I haven't played/coded with spess in a few months but I did get a basic proof of concept pile bunker made and it worked decently.

The wall thing is a good idea, the coded version had what walls it could break down increase as the bombs got more powerful. IE half a maxcap could mine asteroids, maxcap could do regular walls, double maxcap could do reinforced.