Closed Pathid closed 6 years ago
Every destroyed windoor here is mapped in except the one in the middle of the medbay front hallway. Tested on tgstation, not test_box or something like that. Can't see a merged PR within the last 2 days that addressed this.
Which windoor(s) did you destroy? Mapped-in windoors have electronics = null and created windoors have whatever board you made them with. It looks like the board and the accesses on it should get set right. The new circuitboard is moved to loc either way.
Huh. Maybe it's a Deff thing?
Oh so apparently lasering them makes the board drop. Updating the description.
Also it's not mapped-in windoors. My bad.
Also, get this, making a new windoor with the electronics that do drop doesn't transfer the access requirements to the new door.
Description of issue
Windoors don't drop electronics on destruction, when destroyed by a melee attack.
Difference between expected and actual behavior
Expected the windoor to create a circuitboard on destruction, yet it doesn't https://github.com/vgstation-coders/vgstation13/blob/c117a35244c04c66ddd2e1b6550777aba416677c/code/game/machinery/doors/windowdoor.dm#L358-L372
Steps to reproduce
Destroy a mapped-in windoor with
any weaponscratch that, it has to be with a melee weapon.Server revision
Game: f82455d2654e74f1a2877fe99384c9da40e5454a Patches: 78ac2f909b50159df885e55ab563750b9b00c5dd
Issue bingo
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