Open D3athrow-Issues opened 5 years ago
There is in fact a way. I won't claim it's intuitive or ergonomic though. https://github.com/vgstation-coders/vgstation13/blob/e5d64af1d319e043ab1d7878387c051c3f4a73f8/code/game/machinery/teleporter.dm#L381
This is going on during a round but I'm fairly certain this isnt a bug due to reasons.
At least one of the deepspaced people had a bag of holding that fucked them up when you did that.
testfire doesn't actually guarantee 100% accuracy for some fucking reason - i've had borgs fly off into space before because of this dumb thing
It's stupid and I'm all for changing it. There could also be some sort of graphical indicator that lets you see at a glance if it's calibrated or not. That is, whether you're getting spaced or not.
I'd be more open to it spacing people if, when it did so, it created a portal at the destination that they could use to get back. Something startling and inconvenient, sure, but it shouldn't just outright kill them with no recourse.
what if it was just bag-of-holding tier inaccurate instead of 5% chance to be literally completely random
It's not even completely random, it's always z3. There's lots of ways to improve on that.
This should be closed, teleporters don't space no more.
(WEB REPORT BY: boosterrooster REMOTE: 172.93.109.202:7777)
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1878e3172865256b3388c0b64516bb127de723b4
The 3 should have the part where it sends you to deep space removed because there's no way to tell when its safe or not and it spaces a lot of people.