Open FudgePucker opened 5 years ago
Sec by default doesn't have this variable change, and there'd be strictly no reason from a powergamer angle to not pick an alt title.
I'm all for alt titles, but I'd rather they just be titles like "Corrections Officer"
Hmm after giving it some thought, this would need something other than changing your title in your job preferences. One idea is for it to not be entirely carrot and remove maintainance access from the alt jobs. Meaning if you wanted to just loot medbays fridge to power game and valid hunt, you wouldn't be able to scour maint for valids. But there would be the situation where most of the officers would pick them and you could avoid arrest by just going though an airlock and shutting it behind you.
So what if instead the HoS gets lock boxes, one of each, that contains a one time use ID modification kit, and a corresponding arm band.
Can we get a "Mall Cop" title too? One that spawns you on a seguay or with a chance for obesity?
I don't think it will work well.
First, cargo and science will hate having an officer watching over them. It's already hard to make patrols in those depts as HoS without being yelled at.
One idea is for it to not be entirely carrot and remove maintainance access from the alt jobs.
Secondly this would be completly stupid and make security a glorified honour guard without any real ability to handle situations.
Thirdly, sec already has medical access, by the morgue.
i actually kinda like the ID modification kit idea. just stash em in the hos locker or in the vault in a lockbox or something
"Departmental security" was already tried. Deff was mapped around the same time, and well, people used it just as much as they did on Deff.
Have alt titles for security officers that would give them access to parts of departments. Med bay patrol could access the main area past the lobby, but not chemistry or cloning or the storage areas. Engineering patrol could access engineering lobby atmospherics and tech storage. Science patrol could access main area of science and mecha repair bay. They could be given a headset with both security and their respective departments encryption key. Medical could have a medical armband, latex gloves, and a surgical mask. Engineering could have an engineering armband and radiation badge. Science could have a fire extinguisher (slime outbreaks and toxin fires) and science armband.
The main point of these roles is that these departments (mostly med bay and most of the time the windows into engineering are smashed) have a lot of break in problems. Medical staff shouldn't have to power game and make shitter juice auto injectors. Engineering staff shouldn't need to make stun gloves, getto stun batons, and cable cuffs.
Things are bad enough for med bay most of the time, they shouldn't have to deal with assistants looting things off of patients or breaking into chemistry. [featurerequest]