vgstation-coders / vgstation13

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Vampire 2.0 ideas #23174

Open ShiftyRail opened 5 years ago

ShiftyRail commented 5 years ago

Foreword

People don't like vampire, it's a fact. The main point that people dislike are, from what I gathered :

Suggestions

What I had in mind was to give the vampire a choice between a few "archetypes" that will drastically change how the game is played, notably, changing the succ.

All vampires should get the basic escape tools (jaunt, shadowstep), with possibility to increase those in power in time.

I'm not sure if glare or hypno should stay ; those are mandatory for a succ, but I believe there's a better way to implement them than the current method.

Your other powers (read : griff tools) should depend on the aspect you've chosen.

Small note on the succ mechanic

All the succ mechanics, regardless of the aspect, should follow the basic following bullet points

I feel those are reasonable and ensure the "archetypes" are more or less balanced.

Vampires archetypes I have ideas for (so far)

General gimmick: corpses, gunk, blood

Succ mechanic: the person being succ'd becomes instantly a bloodless husk, with a language only understandable by the vamp. They have antag freedom, but are NOT slaved to the vampire ; however, the necromancer can easily make their bodies explose if they turn against him. The husk is effectively a stronger and more robust wizard zombie, able to use weapons and to destroy equipment. When a husk dies, it can be cloned. The original person is then brought back.

Griff tools and unique abilities: Most of them will be related to fuck around with bodies, blood, and general piece of gunk they find laying around. Examples spells: Corpse explosion: makes a body explode, inflicting damage to the non-vampires, non-husks in the area, covering it in blood. Diseased touch: the classic vampire AIDS, except it spreads. However, it's less debilitating than the current vamp touch. Animate limbs: make limbs and body parts hostile to non-vamps and non-husks in the area. Effective with corpse explosion. The necromancer moves a lot faster on blood tiles. They can also clear the area of blood to regenerate themselves.

General gimmick: the closest possible to "old" vampire (without being bad). Powerful in the dark, maint rapist, paranoia. Uses the shades of their victims as fuel for power.

Succ mechnic: the person being succ'd transforms into a shade slaved to the vampire. This shade is effectively immortal and "killing" it only makes it retreat to its original body and regenerates itself. The kicker is that the vampire needs to take a lot of care to preserve the bodies of its victims in that fashion. Indeed, if you hide the body of your victim in a welder locker in space, the shade will not be able to help you, likewise if you polyacid the head. The shades are central to the vampire abilities and can communicate with their master telepathically. If the body is cloned, you will lose the shade.

Griff tools and unique abilities: the shades can hide "in" the vampire's body to remain stealthy, then burst out to assault your enemies. Your powers get stronger the more shades there is around you. Your powers get stronger in the dark, so ask your shades to burst out the lights. Face-wearing: you can wear the face of any of the shades around you. Useful to sneak on enemies. Using a vampire ability will reveal you. Haunt: send your shades after someone. They will appear to them with your appearance. Shadow-step BUT STRONGER: instantly sweep your position with one of your shade. The Nightlord will inherit the vampire classic abilities to terrify people in the dark and to be semi-invisible in the shadows.

ShiftyRail commented 5 years ago

Third vampire idea (I was running out of space in the main body of the issue)

General gimmick: thralls, familiars, flamboyant vampire capes, empowering your minions. Individually, this is the weakest archetype by far.

Succ mechanic: you can enthrall the person you succ. This may seem very strong, but unlike the other two archetypes, the Patriarch has no real powers beyond that. Your thralls can be given a wide range of abilities and upgrades. To dethrall them, you need a slightly complex ritual performed by the chaplain.

Griff tools and unique abilities: You can empower your thralls to be more resistant to stun, to see in the dark, or to even communicate telepathically with you if you spend enough blood. Your vampiric touch will heal your thralls. You can call and summon familiars (mice, cats, bats, crows...) controlled by ghosts (?) to help you scout around and provide assistance in a fight. If you die, your thralls know where to find your body. Putting your corpse in a coffin resurrects you (unlike the two previous archetypes.)

GoodG1448 commented 5 years ago

As much as I hate vamp, I think being able to choose a "class" seems a step in the right direction to make it fun. On the other hand, I have problem with :

They have antag freedom, but are NOT slaved to the vampire ; however, the necromancer can easily make their bodies explose if they turn against him.

Lets say that I succ someone in maint and I decide explode the body of the dude I just sucked to remain undetected, wouldn't that make it even worse than having your body left alone in a locker in dark maint room?

ShiftyRail commented 5 years ago

I would assume that nobody would want to "waste" a potential asset in such a way. I don't have any idea yet to completely discourage such a playstyle, unfortunately.

GoodG1448 commented 5 years ago

What about remote stun/shock the husk in order to render him uncapable of moving or hurting you.

spoonylove commented 5 years ago

Just throwing some ideas out there, from my brief time playing on CM predators get unique clans and shit. Vampire has these but only as far as I know for the round. Maybe the idea should be like a permanance system for the clan ala vampire masquerade. A player would create a clan and through permanance and given jecties give the clan POINTS tm, newer vampire players could be a part of this clan and through permanence be different, evolved/degraded due to bloodline being weak/strong from people doing jecties or not doing them, perhaps a vampire a few generations down cant meme scream as loud due to his elders squandering their time as vampires. Or newer players could attempt to establish their own clan.The main idea being give vampires a reason to do anythig beyond just collecting blood.

kilozombie commented 5 years ago

I just want to be able to be a loud, flamboyant Dracula

Blithering commented 5 years ago

I always thought some of vampire myths more crazy ways of dealing with them would be fun to implement, if a bit mechanically complex. Stuff like having to count grains thrown at you or seeking your left sock if it's taken, being scared of cockerels crowing or being unable to enter places unless invited.