vgstation-coders / vgstation13

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Please Suggest High Priority Rewards #24632

Closed Kurfursten closed 9 months ago

Kurfursten commented 5 years ago

These jobs get a special reward for joining as high priority:

These jobs get no special reward, just default box:

boy2mantwicethefam commented 5 years ago

Assistant: All access ID

brndd commented 5 years ago

QM: emitter voucher

Shadowmech88 commented 5 years ago

Most of the current rewards don't really seem reward-like at all. Can't medical belts be found in Medbay already? An extra pill collector might be nice if there are two chemists at once, but if they're highly requested then it's likely there are no chemists. I feel like the reward, even if it's not something that's otherwise impossible to get, should at least be something that it's a hassle to get. It's not really a quality-of-life improvement for an Assistant to spawn with a blue toolbox considering those litter the station like weeds. The clown's bananium coin is really the only standout, among the current ones.

brndd commented 5 years ago

An extra pill collector might be nice if there are two chemists at once, but if they're highly requested then it's likely there are no chemists.

If anything they should probably get a large beaker, considering the chances of Chemistry having been robbed by the time they get there.

Dacendeth commented 5 years ago

Hos: egun modkit, warden some loyalty implanters

Kurfursten commented 5 years ago

@Shadowmech88 I agree with you, however, the basic drill is a very nice freebie as a miner (I can attest to this personally), bartender circuits are very nice, and the diethylamine bottles are handy as a botanist (these actually speed up growth). Viro and janny rewards are also decent.

Most offensive is the holy water bottle for chaplain, who can bless entire water tanks.

Shadowmech88 commented 5 years ago

As for suggestions:

Kurfursten commented 5 years ago

You could have it search his office for missing stuff, yes, but you'd need a full list of what you consider important.

autocuffer/ram modkit

Both trader items and they can be mass produced at gen fab. Maybe a non-scannable version of the autocuffer though...

detective modkit

Isn't this a tot item?

DrSnips commented 5 years ago

I agree with shadow on the items that are too common to matter. MD, CMO, Para, etc: A pill bottle with 2-3 of each of the big 4 staple chems. KeloDerm 20u, Dex+ 5u, Bicar 20u, Antitox 20u. If you're high request it likely means chem isnt done so being able to toss pills at one or two people. Robo, Sci(general): you need 2 to make a borg and can be made with a small bit of basic mats already. Honestly Id rather just get 25 glass and metal. It would allow me to build at least 1 of any bot/borg I wanted or do research as sci since its not likely done if on request. RD: God please no on the creatine. Tele armor is hot garbage. My take is 1 T4 stock part thats not the bluespace bin and/or an advanced scanner(CE one). The intended use is clear here. Assistant: Double extended E. air tank maybe? A bluebox and multitool? They don't really have a job so its kind of hard to say what they need thats not tools. Chap: Some wood I guess. Lets them build more pews, coffins, tables, etc to make their room.

Kurfursten commented 5 years ago

You actually can't build more pews, and no one has ever made an issue for this

SonixApache commented 5 years ago

give late-join officers a loaded bootknife holster and a can of coffee

scientists: give them a toy made out of plasma (that's actually just a reskinned, non-stackable sheet of plasma to grind / stick in the fabs) that's worth a bit of money on the black market. RD gets a super exclusive version of the above that's worth double the plasma and double the money.

Kurfursten commented 5 years ago

It looks like there's currently strong opposition to the idea that people should receive a reasonable reward for pitching in where they're asked. Maybe someone will pick up the idea of improving this system in a year or two.

Shadowmech88 commented 5 years ago

And when they do, perhaps this issue and the discussion that may be yet to come in it will be of use to them.

Blithering commented 5 years ago

Would a police baton be too OP for warden? it doesn't require charge to work, so that's kinda strong, but there's no guaranteed way to obtain one for bobbybots outside of roidstation right now.

nuklearcellphoneg commented 5 years ago

20u liquid plasma in a beaker 100% for medbay

nuklearcellphoneg commented 5 years ago

There should be a cost for making jobs a priority though if it comes with a benefit

brndd commented 5 years ago

There should be a cost for making jobs a priority though if it comes with a benefit

How to ensure nobody ever uses the feature ever.

Killette2 commented 5 years ago

Captain: the nuke code

Durgen commented 5 years ago

robotocist: posibrain and 2 sythn flashes

tuypo1 commented 4 years ago

Give the captain a beacon that spawns in a grandfather clock for their office

tuypo1 commented 4 years ago

I think an entire foldable battering ram would be too much for the warden but giving him the kit to make one as a high priority reward sounds good

west3436 commented 9 months ago

Inactive discussion