vgstation-coders / vgstation13

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Remove The Spare #24788

Closed nuklearcellphoneg closed 3 years ago

nuklearcellphoneg commented 4 years ago

[controversial]

The spare exists only because the situation can arise that

  1. There is no Captain or HoP

  2. There are no admins on or a way to contact the admins.

As admins are essentially now in constant contact via ahelps being relayed to the discord, the benefits per round far outweigh keeping it in. If the crew is capable of breaking into the Captain's office, they are more than capable of breaking to Engineering or Medbay to set up power or revive players, the two necessities to an ongoing round.

ancientpower commented 4 years ago

If there's no spare then how am I supposed to rush it? Checkmate, atheists.

nuklearcellphoneg commented 4 years ago

When you get down to it, the sole reason the spare exists is to be able to call the shuttle, if there are no admins online and no Cap or HoP. This really isn't the case any longer, and if you want to push it even further, you can code in a function to request a shuttle call, or that if a non head requests the shuttle, it sends a message to admins in a sekrit shuttle call channel... or hell, make it where anyone can call the shuttle, but there's a verification timer, or some such nonsense.

FudgePucker commented 4 years ago

I still like my idea of requiring every head stamp around a crayon rune in order to get the spare.

boy2mantwicethefam commented 4 years ago

wtf if there is no spare how can i remain angry at spare rushers

nuklearcellphoneg commented 4 years ago

I'm not. I'm not sure you know what a PR is, first, and second, can you give me one good reason not to remove the spare? @juanototo2

nuklearcellphoneg commented 4 years ago

please respond

nuklearcellphoneg commented 4 years ago
  1. This is not a PR

  2. You simply send a fax to Nanotrasen(the admins) that the shuttle needs to be called, or allow(code)s anyone to call it, or allow the highest ranking member of a department to call it.

  3. Why are you calling this a kneejerk reaction? I've played this game, on this specific server, since 2013. Adding the spare into the game was originally a knee jerk reaction due to if a Head was not on, and no Admins were on, there was no way to get the shuttle called- that is no longer true.

  4. 'You have GUNS and WEAPONS. THEY CAN'T DEFEND THEMSELVES WITHOUT GETTING BANT. ANY CHEM DISPENSER CAN CREATE A ITEM THAT CAN DELETE BRAINS. CONNECT THE FUCKING DOTS.' lol.... what? I don't think antags or HoSes or assistants should have it.

  5. It really makes you think when a single nonantagonist without any tools or ranged stuns to speak of and no license to kill in any way, shape or form causes security mains to be more mad than actual antagonists doing the epic 12:06 singuloose dance or silent depop dance.

oh man I'm sorry you've got me laughing too hard now I can't maintain a semblance of seriousness at this point. I play Bob Dylan, Solid Snake, and I random name. Every round I play in this game, I break into departments and steal stuff and get thrown in the brig and attempt to yakkety sax, break out, yadda yadda.

nuklearcellphoneg commented 4 years ago

OK let me take a step back.

Removing the spare makes a lot of things more interesting, both when there is and is not a Cap or HoP on board. If there is no HoP or Cap, then someone breaks into the Cap's office, they steal the spare, they get all access, they can now go anywhere.

If there is no spare to be stolen, this means that every time they wish to go into a place they have no access to, they must break in.

  1. While breaking in, they are at risk of getting caught in the act.

  2. They risk leaving behind evidence of the break in.

  3. Areas such as the AI core are much more difficult to break into because of this.

And so on.

nuklearcellphoneg commented 4 years ago

I believe the spare has cradled this generation of players into being soft and unrobust unfortunately. For shame utilitas you should crave hardcores

jknpj commented 4 years ago

Just make deadpop start on egalitarian mode

utilitas- commented 4 years ago

>implying I need the spare to set up the engine, set cryo and do everything I need (except for robotics because fuck you apparently) But have fun closing all the hacked open doors I leave behind, bucko. Not having the spare only wastes time. And you are wasting everyone's time by trying to get it removed or changed in any way whatsoever.

nuklearcellphoneg commented 4 years ago

Okay, you have spit out a wall of text. Reduce your wall of text please, because neither I nor you brought up that many points to begin with. Let me tackle the few that have the merit of being poured over.

  1. Calm down there sport, you're going on like my little cousin when he got into his brother's ADD meds.

  2. You can already fax nanotrasen, go for it. You do whatever it is you do currently when greyshit mcshitter steals the spare and calls it because he didn't get antag. Only difference is, now he's breaking into the bridge instead of the Cap office.

  3. It's not a feature, it's an ID card. I have no clue what you're going on about with telescience there, so I'll move on.

  4. I would like to remove it because it makes the game much less interesting, there are already mechanics in the game which bypass the need for access, for example hacking doors, bossing the AI around, blowing open locked crates, and soldering the cargo's innards so that anyone can order from it- mimic this with robotics, the shuttle, RND and the Brig timer and we're golden, no?

  5. In the past, I pushed stacking reagents for healing as a meta early on, I am part of the filling up autoinjectors with chloral meme(God rest their soul), I have gone through the being praised as a gr8 medbay player meme team, I have gone through the constantly shitposted for being a massive powergamer meme- I have a lot of rounds clocked in this game, and specifically this server. I am very invested, and if I push for something, it is not for my personal interest or agenda. I get very bored very easily with the game now. The last time I spent a good month or so autisming, I noticed we had at some point added bees, and after a couple of weeks, I crashed a lot of peoples' clients. If I push for a mechanic, or a tweak, or a balance, it is by no means in my own personal interest or agenda, but because I see a lot of potential in what that would bring. With no Captain or HoP presently, in order to open a Bee crate with no Botanist or Cargo, you would: Seek out the spare, order the crate, open it. If there was no spare you would: Go into cargo, take apart the console, solder its innards, put it back together, order the crate, select your poison in regards to how you blow open the crate, blow open your crate, hack into Botany, set up your bees. The spare invites singular and limited interactions within the, what do the magazines call it, 'emergent gameplay', whereas having no spare compels the crew folk to cooperate or otherwise innovate in order to overcome obstacles. You may replay that this adds tedium, but this is a game with a Janitor, for God's sake, its foundation is tedium.

Post 2. lmao why are you going into virology to cure it(also just break in)

risk of getting caught in the act

Why yes- there is more risk getting caught in hacking open a door, or opening up a window, than in simply opening and shutting a door, you cannot argue there is not more risk regardless of its marginal nature.

evidence

Why yes- there is more evidence of all varieties created when you don't have all access. For example, if you open a locked crate, there is the evidence of whatever method by which you opened said crate.

areas such as the AI core

Why yes- using EMPs, thermite, so on and so forth, is much more noticeable that simply opening and shutting a door via all access.

But have fun closing all the hacked open doors I leave behind, bucko. Not having the spare only wastes time.

And hey, I'm fine with that- I would prefer you leave the doors open in case I need something out of there, after all, nobody has access.

utilitas- commented 4 years ago

Either everybody has access or nobody has access. Do you not see how the result is exactly the same? Do you not see that it isn't the fucking spare, it's the individuals who use the spare that are at fault? Fucking hell, Nuke. And that's not even bringing up the fact that - hey, maybe someone else would like to use our codebase for their own server now that TG is absolute fœtid dogtwaddle. We are not coding purely for our server, with our issues and our players. We're coding for everyone that might want to use these features. Out-arguing everyone else to the point of exhaustion does not automatically make you correct by default, Nuke. Nobody's right. I'm outski.

nuklearcellphoneg commented 4 years ago

Chill my dude, I even made it a point to keep all my stuff fairly brief- the only thing that's long winded here is my replying to that dude there my man.

Durgen commented 4 years ago

sending a fax requires bridge access, which it is possible no one could have

incakola commented 4 years ago

when the command report prints out, let it print also out a spare if no heads with the ability to change access are on or if the command report gets faxed with head stamp(s), then centcom faxes back a spare maybe the spare it sends back has limited uses or only HoP access

SGuivenne commented 4 years ago

I'm just going to say it. The idea that we don't need the spare ID because an admin SHOULD be able to handle it via admin PM is one of the dumbest things I've ever heard. Its easily possible to have no admins during deadpop, when the spare is most needed, and even then, do you really want to have to be constantly pinged in discord to drop shit you're doing and jump into ss13 because "reee gibe spare"?

Kurfursten commented 4 years ago

I liked the idea I heard that the spare should only appear in lowpop. Above 20 crew or so just don't spawn.

utilitas- commented 4 years ago

what if the crew has no HoP, no Captain, no engineers and everyone is screaming at no one in particular to set up the power? same exact result: a lot of breakins and crime because some shitter coder tried to fix what ain't broke and never was broke. if you see some massive faggot repeatedly rushing the spare, what do you do? here's a hint for all y'all clever folk out there: what do you do with people who break them rurus? hint hint hint: you ban'em. and if the admins are shit? hint hint hint: play the game and cunt punt the staticnaming shitter that's in the captain's quarters humping the antique case three minutes in if he retaliates, you have every opportunity to go cry on the forums

FudgePucker commented 4 years ago

I played a round recently where I was the captain after setting it to medium priority, I had to get my cats some water, sixty seconds until round starts, I should have enough time. Nope. Came back to three assistants in my office before 12:05. Spent the entire rest of the round hunting them down and then they brag about how shit I was and how I was a condom for not "securing" the spare and disk.

Fuck spare rushing. Remove the spare if there is a HoP or Captain.

ancientpower commented 4 years ago

In all seriousness, there are little to no actions which require the spare nowadays. Replacing it with a shuttle pass and adding ways to circumvent the remaining access checks is the way to go, imo.

nuklearcellphoneg commented 4 years ago

[24866]