Open RealestEstate opened 4 years ago
This recent change was done sometime around the past week or two and I'm not sure who has done it or if it's intentional. However I have found some benefits to this, and think there are 3 ways to go about this. I will list the pros for each one bellow for how this should or could work.
Revert back to how it was Morphologies within a plant can randomly produce each fruit within. A lemon morphology will give a lemon if it's spliced into a cabbage, but you can also still get a cabbage too. Perks include you can make an omnifruit themed plant. Your fruit looks as it should be
Keep this new system In this new system anything spliced into a plant has all it's fruit resprited to that plant. For example if you splice a lemon into eggplant, you will harvest an eggplant or a lemon with an eggplants sprite. Pros include you can make everything look like death nettle for memes. You have room for creativity, for example your orange that when eaten drops a banana peel due to you splicing bananas in it (it will be called banana, but with the sprite of an orange and will still fuel clown carts). A slight con is while your omnifruit is functional, all your fruits sharing the same single sprite may appear very boring.
Make a new system of pure chaos, rolling sprite and fruit from your list Takes the best of system 1 and 2. You get to roll from all the sprites spliced into your morphology, and then from all the fruits. You can get a melon with a pumpkin sprite and a banana with a melon sprite within the same harvest. This will take away from your predictability with mass spliced fruits but will make your omnifruits seem more mad science-like
what the title says. Basically if I were to purge my watermelons with cherry morphology, I’ll get a harvest with the stats of a cherry yet the sprite of a watermelon.
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