Open SonixApache opened 2 years ago
PA needs more interactions in general. It's an extremely boring and disappointing machine as it stands. I'm too busy with non-spess life and spess projects to commit to anything now, but I'd like to do something in the future. As for status displays, I think they're a good idea but shouldn't give a very accurate report on when they'll end. More of a general idea.
Engines would be a huge project requiring both a lot of time and engineering knowledge. Power would need a full rebalance first and then we'd need a bunch of extra machines that use the new standard numbers. Consider the fact that gourmongers were made with zero knowledge of wiring, I had to ahelp how to wire for a gourmonger once, and the output numbers were vague estimates I forgot to actually change later. Yet its still able to function as an engine and power the station fine. Basically it was made by someone minimal in game power knowledge and nigh random numbers. That's what we're working with regarding engine balance.
i think for engine balancing,the battle for viability should be superseded by the battle for fun features
I'm all for the RPD buffs and circuitry 2.0, but I'm very against the limiting the miners thing.
And for the "reason for power besides big numbers autism" thing, there were a few things thrown around on the thread a while back and I saved them on a text file:
Electromagnetic Soul Attractor: Basically a cloner that doesn't require a body. Uses enormous, like fucking retarded amounts of power and something something recreates brain waves and a body. "Utilizes Maxwellian Demons to infer the the brainprint and bodyshape of the recently deceased. These demons are very hungry for energy however." It uses 10 GW of power over the course of 5 seconds, but can print a copy of the dead guy perfectly, including mechanic limbs. It'd be a way to round re-enter as a spaced/gibbed/braineaten player, but it'd mean either fucktons of SMES to store and produce that power, or a massive autism engine, either way meaning that the station would lose engine power when enabled. It should make lights blink stationwide when enabled, because spooky and electricity.
Bluespace-tethered bioballistics. Can directly splice from one seed to the other, bypassing the lysis machine and the disks. It can splice multiple stuff simultaneously, so you can choose ecology, ecophysiology and phytochemistry and it splices those 3 at the same time. Has an alternate mode, gene clipping. You can remove/disk certain genes from a plant, only moving that specific detail to the disk to be spliced (You only take the 15 yield but not the 20 minute maturation time, for example.)
Dimensional Manipulator: Allows you to access different parallel universes to syphon ingredients from, like nutriment, oil, butter, etc. Has an alternate mode that allows you to bypass the food processing limit. Normally, when you try to process food too many times, it says that doing so again would be a topological strain. This machine bypasses that, so you can finally make a donk-pocket flavoured donk-pocket flavoured donk-pocket flavoured donk-pocket flavoured donk-pocket...
Power-based RCD: You place the power beacon on a node. You can use the P-RCD in a 14x14 area around that node meaning you only need electricity to build, fucktons of electricity, like 300MW per 10 compressed matter.
Item Randomizer: You put one X item inside and activate. You get a globally random item with a tech level equal or lower to what you provided, with some minor exceptions. Think the RCD Emag thing but with tech effects and power requirements.
Bluespace Mass Driver Beacon and Receiver: Bypasses the cargo shuttle. Must be installed on reinforced floor (something something, kinetic force from the mass moving at relativistic speeds). When active, approved cargo crates get sent to the beacon location instantly, skipping the shuttle.
Bio-soldier Enhancer: Connects to 5 link implants. Greatly enhances speed, max health, and stun resistance on the implanted. Produces some massive whiplash if disabled (Diona levels of speed, health to 80% normal levels for 5 minutes, 60 brute damage, gets stunned for 10 seconds, etc). Effectively a Faustian deal. You get to become the next supersoldier, but risk getting crippled if someone disables the engine or the implant gets damaged/removed.
Administrative Override: Machine you have to enter to use. Takes over one braindead player or NPC body within the same Z-Level. If the connection forcefully closes due to tinfoil hats, the braindead player returning or the guy being in intense pain (from shocks, stuns or whatever), user recieves 100 brain damage from the whiplash and can't use the machine until recalibrated (10 minute cooldown?).
why
Recent incursion of new players and players from other servers have resulted in the following ideas being strewn about in the thread. Mostly just copypasting the answers to
>>359508778
what
Make the particle accelerator interact with the supermatter#31934The Basics
page of the wiki.