vgstation-coders / vgstation13

Butts
GNU Affero General Public License v3.0
265 stars 544 forks source link

time agent does not work #31493

Open D3athrow-Issues opened 3 years ago

D3athrow-Issues commented 3 years ago

(WEB REPORT BY: primed REMOTE: 206.221.180.138:7777)

Revision

44fb21a2ddf929f23987c73fe632dd02280e3499

Description

It's incredibly vague what you're supposed to be doing. My first objective was to "Locate", with nothing listed. The timer on the right that is constantly ticking from 60 is not explained. After I traveled in time for the first time, I lost the ability to use my time spells without re-equipping my suit. It's possible to spawn somewhere where you can't escape without a crowbar. Some of the spells are just incredibly buggy.

PrimeDSS13 commented 3 years ago

additional: my pinpointer pointed at the nuclear disk instead of whatever it's supposed to point at

Eneocho commented 2 years ago

The Locate objective is currently broken. If working as intended, you'd have a list of things to locate, which you'd need to take a picture of with the Chronocapture device (camera). The Timer is a burst timer, every 60 seconds some event can happen, first minute sends you to the station, second can give you unwanted time effects, third either spawns wormholes and teleports you randomly or produces a wide area EMP and Ions the AI, finally, the fourth burst calls for the time agent twin proc, which eventually recruits said twin from deadchat. The icons disappearing is a reported bug. Intended. You can use the Jump Charge on any non-permanent item (nuke disk and the like) to send anything on that tile except walls to the future for 10 seconds, which allows you to go through grilles, girders, machinery, etc. They are. And have been reported as well.

The advanced pinpointer is configurable, but is buggy. It's the same pinpointer ERTs get.

To be honest, we're all waiting for @Allspice to fix the things.

Eneocho commented 2 years ago

Also, you should check the wiki for time agent, it should explain most things.

PrimeDSS13 commented 2 years ago

another additional issue: the evil clone is almost always nullspaced

Eneocho commented 2 years ago

The teleporter is broken after the first use, so the evil clone almost always needs to be moved manually by the admins.