vgstation-coders / vgstation13

Butts
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Effects for brainloss above 200 #36486

Open kilozombie opened 4 months ago

kilozombie commented 4 months ago

[featurerequest] Currently, brain damage has a hard cap: 200 units of brain damage makes you practically unable to open doors, you gibber out random lines constantly, and you have basically no chance of using any items or computers.

However, sometimes people deserve more brain damage. It would be funny if there were more effects for 201 and beyond, up to some kind of ridiculous cap. Examples:

Probably for the best if you get massively diminishing returns past 200 when using something like impedrezene.

nervere commented 4 months ago

I disagree that OOC stuff like opening wiki pages/speaking ahelps would be good/fun changes.

SECBATON-GRIFFON commented 4 months ago

that third one is a t-thanks BYOND issue i believe, no way to change the name of how an object is perceived to someone cause of right click menus and etc

kilozombie commented 4 months ago

that third one is a t-thanks BYOND issue i believe, no way to change the name of how an object is perceived to someone cause of right click menus and etc

Could it be edited in the chatlog?

I know that things like the Confusion rune can cause you to see people as things other than themselves. Could this loop in somehow?

Eneocho commented 4 months ago

I'd make it so there is still a hard cap for injury/chemical induced brainloss at 200, but add effects to brainloss above 200, so an admin can VV 5000 braindamage and get the extra effects, but these are not reachable normally.

Eneocho commented 4 months ago

We need a proc that can "retardify" any sentence spoken, so you can have a "i wana lok at teh monkis"-type sentences. Replace any double letter with just that letter, he with eh, ies with is, etc.

kilozombie commented 4 months ago

We need a proc that can "retardify" any sentence spoken, so you can have a "i wana lok at teh monkis"-type sentences. Replace any double letter with just that letter, he with eh, ies with is, etc.

Out of scope, but this would honestly be better than brain damage lines for normal gameplay

Eneocho commented 4 months ago

I can probably shitcode a way too long to be useful proc that does the job. Lemme see.