Closed Dacendeth closed 1 month ago
Third antag nerf/removal PR I've spawned immediately after I played as them for a round B)
Yes I thank you for showcasing how retarded this antag is.
i thought grues were a mining mob
whoever thought up grue should rethink it
Focused on round removal is a bit of a stretch to me considering they can lay an egg for every person they eat. Having them snowball very easily if there happens to be a lot of dead bodies already in the round is a bit annoying though
If they stay someone needs to do something about their infinite stat scaling. being able to regen 200 hp in a matter of seconds after eating a dozen people and moving three times as fast as anyone else makes a very unfun problem with nothing you can do about it besides call the shuttle since every grue weakness has been coded out.
Grues ability to just ignore what was supposed to be their intended weakness basically creates fucking mustard gas
[i ded]
They need their speed cut down, especially given the fact they deal 50 damage all grown up, which is pretty wack even without turbo speed. Also they should either lose the jaunt when they evolve to adult size or the cooldown needs to be massively increased. The ability to counter their counter has always been an lol.
Perhaps wearing riot armor now that they once again deal ~8 damage at full strength to people wearing riot armor would help deal with grues. Some of you voted for grues to have that weakness and then don't make use of that weakness.
le darkness aura It is perfectly well lit. You are likely to be eaten by a big black man grue tugging a 10 tile blob of shadows with him and permanently fucking up the lighting logic for the rest of the round. the reality is that nothing with mobility as its main trait will ever really truly be "balanced" due to the ability to simply pick fights, in the same vein of how many other things like that are simply annoying - Blink, a jetpack space battle, xenomorph hunters, etc.
make them deal pain damage(plus like 1 brute) and skeletonize people they eat that way the crew remains alive and there's also spare grue eggs to get deadchat back in the round
You think skeletonizing would help until you realize that the grue can just hit the corpse a few times and gib the head to pop out a brain that'll become unusable eventually.
Perhaps wearing riot armor now that they once again deal ~8 damage at full strength to people wearing riot armor would help deal with grues. Some of you voted for grues to have that weakness and then don't make use of that weakness.
"Just wear riot armor" he shouts, as the adult grue runs through medbay's walls at mach 10 absorbing light and owns every doctor and patient and blinks away as security shows up
the grue can just hit the corpse a few times and gib the head
you need a 15 brute hit to pulverise limbs, so the small amount of brute(multiplied by 2 because skelington) wouldn't be enough to crush them into bonemeal the small amount of brute would be there to make simplemobs killable, and also to give the hypothetical grues a way to fight back against the completely skeletonised station without retarded headremoval
the grue can just hit the corpse a few times and gib the head
you need a 15 brute hit to pulverise limbs, so the small amount of brute(multiplied by 2 because skelington) wouldn't be
You do realize a proper grue does 50 damage which would be 100 against a skeleton corpse?
"Just wear riot armor" he shouts, as the adult grue runs through medbay's walls at mach 10 absorbing light and owns every doctor and patient and blinks away as security shows up
I don't believe grues are good at opening sleepers but I am not sure. I don't believe they can deal with disposal bins either.
I don't believe grues are good at opening sleepers but I am not sure. I don't believe they can deal with disposal bins either
lol
Any player controlled mob even mice can eject people from sleepers.
i ded pls remove
Grues already have a frankly ridiculously long lasting light resistance that lets them sprint through floodlight radius lights without getting slowed or taking damage, they literally don't need darkness aura. The dumb aura removes their only counterplay that isn't wearing riot armor. The aura is the biggest clear and obvious problem with Grue because it means at some point there is nothing you can do to keep them at bay, I don't know why we keep dancing around this.
"Just wear riot armor" he shouts, as the adult grue runs through medbay's walls at mach 10 absorbing light and owns every doctor and patient and blinks away as security shows up
Grues already have a frankly ridiculously long lasting light resistance that lets them sprint through floodlight radius lights without getting slowed or taking damage, they literally don't need darkness aura. The dumb aura removes their only counterplay that isn't wearing riot armor. The aura is the biggest clear and obvious problem with Grue because it means at some point there is nothing you can do to keep them at bay, I don't know why we keep dancing around this.
Strange that you seem to agree with this PR, but downvoted it.
Focused on round removal is a bit of a stretch to me considering they can lay an egg for every person they eat. Having them snowball very easily if there happens to be a lot of dead bodies already in the round is a bit annoying though
It seems as we've tried to counter "round removal" antags like Changeling by giving observers/dead players a chance to cause chaos via a respawn from a split or in Grue's case an egg, but that hardly seems like a good reason to keep an antag in rotation when its core purpose is to just kill. Not every antag needs to be about killing or mass destruction.
I ded/the thumbs hated this
What this does
Basically prevents grue from automatically firing
Why it's good
Grue is a poorly balanced gamebreaking antag focused around round removal and broken game mechanics and it shouldnt be playable in this condition
Changelog
:cl: