vgstation-coders / vgstation13

Butts
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pulse demon balance #36587

Closed SECBATON-GRIFFON closed 1 month ago

SECBATON-GRIFFON commented 1 month ago

[balance][gamemode]

What this does

Closes #36585.

Why it's good

makes it easier to find and stop, checks if they're gone

Changelog

:cl:

BomberBro commented 1 month ago

>tweak: Security officers, wardens, captains, AIs and cyborgs are now enemy jobs for pulse demons. You WHAT

Can AIs or cyborgs even do anything about pulse demons besides shut off power and hope for the best?

SECBATON-GRIFFON commented 1 month ago

Can AIs or cyborgs even do anything about pulse demons besides shut off power and hope for the best?

that's why i added them, according to feedback. if it's too much they can get the cut note that borgs can also be requested to fetch ions from the armory with their AA, and AI can open doors to it

boy2mantwicethefam commented 1 month ago

Can you fix it so that the pulse demon can interact with the SMES it is in without having to connect to the APC?

anonymoose-contributor commented 1 month ago

Seeing as pulse demons can emag cyborgs and AI, if my memory is correct, having silicons as an enemy job seems a bit counter-intuitive here.

SECBATON-GRIFFON commented 1 month ago

Seeing as pulse demons can emag cyborgs and AI, if my memory is correct, having silicons as an enemy job seems a bit counter-intuitive here.

emagging the AI doesnt do anything, plus borg covers need to be open for emagging to do anything

CrazyAmphibian commented 1 month ago

you should make atmospheric technicians also count towards the enemy jobs

SECBATON-GRIFFON commented 1 month ago

Have you tested the case where the cable under a pulse demon is cut?

cutting it from underneath seems to remove the pulse demon from multitool detection as expected