Closed SECBATON-GRIFFON closed 1 month ago
>tweak: Security officers, wardens, captains, AIs and cyborgs are now enemy jobs for pulse demons. You WHAT
Can AIs or cyborgs even do anything about pulse demons besides shut off power and hope for the best?
Can AIs or cyborgs even do anything about pulse demons besides shut off power and hope for the best?
that's why i added them, according to feedback. if it's too much they can get the cut note that borgs can also be requested to fetch ions from the armory with their AA, and AI can open doors to it
Can you fix it so that the pulse demon can interact with the SMES it is in without having to connect to the APC?
Seeing as pulse demons can emag cyborgs and AI, if my memory is correct, having silicons as an enemy job seems a bit counter-intuitive here.
Seeing as pulse demons can emag cyborgs and AI, if my memory is correct, having silicons as an enemy job seems a bit counter-intuitive here.
emagging the AI doesnt do anything, plus borg covers need to be open for emagging to do anything
you should make atmospheric technicians also count towards the enemy jobs
Have you tested the case where the cable under a pulse demon is cut?
cutting it from underneath seems to remove the pulse demon from multitool detection as expected
[balance][gamemode]
What this does
Closes #36585.
Why it's good
makes it easier to find and stop, checks if they're gone
Changelog
:cl: