Closed Probe1 closed 8 years ago
obj/item/weapon/grenade/chem_grenade/teargas
payload_name = "teargas"
desc = "Used for nonlethal riot control. Contents under pressure. Do not directly inhale contents."
stage = READY
New()
..()
var/obj/item/weapon/reagent_containers/glass/beaker/B1 = new(src)
var/obj/item/weapon/reagent_containers/glass/beaker/B2 = new(src)
B1.reagents.add_reagent("condensedcapsaicin", 25)
B1.reagents.add_reagent("potassium", 25)
B2.reagents.add_reagent("phosphorus", 25)
B2.reagents.add_reagent("sugar", 25)
beakers += B1
beakers += B2
update_icon()
Mite be fun to add ultra capsicum instead and have that cause oxyloss, blindness, and other funstuff
Isn't condensed capsicum already teargas?
yes but we do not have premade grenades and assuming chemists will at some point in the future break from all history and make grenades for security is wishful thinking.
Point taken
/obj/item/weapon/grenade/chem_grenade/teargas
name = "Teargas Grenade"
desc = "Used for annoying everyone."
path = 1
stage = 2
/obj/item/weapon/grenade/chem_grenade/teargas/New()
..()
var/obj/item/weapon/reagent_containers/glass/beaker/B1 = new(src)
var/obj/item/weapon/reagent_containers/glass/beaker/B2 = new(src)
B1.reagents.add_reagent("condensedcapsaicin", 25)
B1.reagents.add_reagent("potassium",25)
B2.reagents.add_reagent("phosphorus", 25)
B2.reagents.add_reagent("sugar", 25)
detonator = new/obj/item/device/assembly_holder/timer_igniter(src)
beakers += B1
beakers += B2
icon_state = initial(icon_state) +"_locked"
thupid shit when
when you map it
Oh no I already coded it during last feature freeze as some practice before I tackled a bug. It's easy to do, just replace a few ingredients in the flashbang, add it to a vend and a crate..
I've been playing DF lately but when I come back I'll bang this out.
I could never make this balanced fwiw, it was a huge fucking stunner move against anyone without a gas mask.
Maybe have some sort of stun integer? It it reaches a certain threshold you'll be stunned? It could be 0.5 seconds, gives those who are at the edge of the teargas cloud the chance to run away but prevents players from running through it.
2016-04-08 15:05 GMT+02:00 Probe1 notifications@github.com:
I could never make this balanced fwiw, it was a huge fucking stunner move against anyone without a gas mask.
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Yeah but I don't know how to code that and I'm not putting the time in to learn so why clog up the github with personal requests.
Another one for the itd be cool list. Paradise has em. Bays porting em. Are we being left behind in the malodorous arms race?