vgstation-coders / vgstation13

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Crash Landing (Snow Map) - Project Discussion #6789

Closed ghost closed 7 years ago

ghost commented 9 years ago

Ship's crashlanded on a snow planet with limited resources. Things that need to be coded for it, preliminary discussion

sprites - @Inorien and @Skullyton have agreed to make some. we need more spriters.

map

things to port:

The-Whargoul commented 9 years ago

Dabbling with a map now. unsure what a desire size would be, could just roll with the default. 255x255

Probe1 commented 9 years ago

sounds like you want to make an entirely new byond game baka desu

ghost commented 9 years ago

I have some snow things if you guys want them. https://www.dropbox.com/s/mlqtuupyq1pc1lt/Snow.dmi?dl=0 https://www.dropbox.com/s/lq7686jotc9pyc7/Snowoverly.dmi?dl=0 https://www.dropbox.com/s/bctb22krbb6ukpn/Snowmobile.dmi?dl=0 (Not gonna lie, not a giant fan of this) https://www.dropbox.com/s/cbsufnxg877w2on/VertiIceOverlay.dmi?dl=0 (Iced door) https://www.dropbox.com/s/b98aed2yzcshzbw/HorizIceOverlay.dmi?dl=0 (Iced door) https://www.dropbox.com/s/f4cu2r1nwdier0u/Galactic%2BMarine.dmi?dl=0 (This was supposed to be some now syndi guy) https://www.dropbox.com/s/h7luzwf33plgdro/J.dmi?dl=0 (This is some ice stuff)

The-Whargoul commented 9 years ago

Neat, Thankyou for the snow stuff

ghost commented 9 years ago

I really want snow things to happen. You have no idea.

ghost commented 9 years ago

@probe1 A new map is meant to change the meta. The game modes would remain exactly the same.

ihadtoregisterforthis commented 9 years ago

Things to take into account

If the ladders from that away mission can be implemented on this it would be great

ghost commented 9 years ago

iv1ny1c https://www.dropbox.com/s/noeub6a76quk3gp/Elevator.dmi?dl=0 This could also be used for an underground mining elevator if you want.

ghost commented 9 years ago

@ihadtoregisterforthis The emergency shuttle has crashed, duh! Also space tiles when destroyed can be changed. The rest is up for debate

ghost commented 9 years ago

@nienhaus I can't thank you enough take my gratitude in the form of a heart please thanks ❤

The-Whargoul commented 9 years ago

this is supposed to be an event right? not for regular mode rotation?

ghost commented 9 years ago

♥ I also have wood stuff if you want to make things build-able out of wood. https://www.dropbox.com/s/dcdy9n42ce8okso/Wood.dmi?dl=0 https://www.dropbox.com/s/wz0ih0z6ocxa4y0/Wood%202.0.dmi?dl=0

ghost commented 9 years ago

@The-Whargoul there's no specific reason it couldn't be in the rotation as far as I can see.

ghost commented 9 years ago

I also have some lumberjack stuff that's a year old. It's not great however, the axe and saw look good imo. https://www.dropbox.com/s/plven5wr3f3k2er/Lumberjack.dmi?dl=0

ghost commented 9 years ago

@nienhaus I don't know what to say man, this is above and beyond what I was expecting in the first few minutes of making this issue. I'll try and make a PR to put them in the game.

The-Whargoul commented 9 years ago

@DrCelt Just would need to know if it's needed to be a 'we build it' sandbox map with resources and places to explore/loot or if it's supposed to be an already functioning station on a planet.

ghost commented 9 years ago

You're welcome, it helps I get email updates on a lot of servers. As soon as I saw the "SNOW" I looked over this.

ghost commented 9 years ago

@The-Whargoul the intention, at least in my eyes, was that it's functional enough to be built into a working station without admin intervention, but is all contained within the "crashed shuttle". In which case, it doesn't matter if it's in the rotation or not.

ghost commented 9 years ago

@nienhaus good man yourself. If you find/make any other cool stuff then please do contribute, the artic station dream will be real.

ghost commented 9 years ago

If you want to take a look at my sprite here. https://www.dropbox.com/sh/n3w3d7sxhmz91bs/AAC-xK_rAYFgdirzBEe6Vmz1a?dl=0

ghost commented 9 years ago

body disposal becomes a problem on a planet map This is beautiful. Add burying people and things. Any ideas on if blood should be impossible to wash out?

ghost commented 9 years ago

Oh, and should there be a krrnk sound every step you take in the snow?

FudgePucker commented 9 years ago

There needs to be fire places for maximum comfyness and being able to keep an area warm.

Oh good god I have no idea how you are planning on doing this, you might as well disable atmospherics and just have a jury rigged system in place for heat and shit. (You don't need atmospheric simulation on a planet. They got really lucky and it has the right amount of O2 and N2 and no nasty shit like cyanide in the air.)

The fire places should be plasma based or wood based.

Kurfursten commented 9 years ago

Live testing from today suggests to me that things would run smoother if the crashed crew starts with a load of stacked up flatpacks with essentials for each job. It sucks being a botanist and literally never getting a hydroponics tray.

Zth-- commented 9 years ago

we should add some rotting system for the deads. Like dwarf fortress. I'm really interested in this, I'm not a coder but I can program some stuff. Let me know if you make a team or something. Also I love the idea of underground mining

FudgePucker commented 9 years ago

@Kurfursten Haven't used flatpacks in a while recently (or ever) Didn't they get updated to have stack-a-bility?

It would be nice to just have stacks of flatpacks for every department, botanist getting a stack of packs containing two trays, the two venders, a seed extractor, (xenobotany if there still is room in the stack of packs of stacks (boy that sounds rally fun to say out loud but looks stupid in text)), cargo could have a stack of packs of the cargo pad (Its like the cargo shuttle only a pad instead of a shuttle) cargo computer and mining redeemer.

Sorry if this comment is a mess, the oxi kicked in and man do I feel like passing out now.

The-Whargoul commented 9 years ago

@FudgePucker

Me and Celt discussed a possible outpost long abandoned. Would be not too far off from the Shuttle crash, and would hold the ore machines and cargo consoles, which could be powered whenever the crew constructs their engine. said outpost would not be significant in size, else crew may not be as motivated to create shelter.

Iamgoofball commented 9 years ago

if you guys have proper material datums you could do some fun DF style stuff on the planet with ores and wood

Kurfursten commented 9 years ago

@FudgePucker Yes

FudgePucker commented 9 years ago

@Iamgoofball Yea remember how well it went last time we tried impementing 'goofball' '''''''proper'''''''' material datums

:^^^)))))))))))))))))))))))))))))))))))))

9600bauds commented 9 years ago

One problem with this is that wood is practically cosmetic in the game, so chopping tree would be worthless unless you really, really need some tables I guess.

Kurfursten commented 9 years ago

Save metal vs using it for floor tiles I suppose, but metal is cheap, esp. with the infinite produced by MoMMIs and engborgs

Zth-- commented 9 years ago

It would be used for campfires

Iamgoofball commented 9 years ago

@FudgePucker i didn't port it here? You're thinking of something else, get your memes right faggot. Plus it never got finished because of the maintainers at tg heavily implied none of them would merge it even if it got finished.

ghost commented 9 years ago

Let's not forget to turn off events like radiation, meteors, vines, carp, actually pretty much every event.

Inorien commented 9 years ago

As far as the Engineering side of things goes, as we faced in issues yesterday, APC's really won't work without the blueprint system, which I understand is a pain to get working for new rooms, which is all the outpost-base-thing would be. Either this would need a rework or simply be abandoned, and push all power out of SMES. This would work easier by implementing a Taxi-like system of portable SMES to bring power to all regions of the outpost, rather than having a really elaborate cabling system out of Engineering that any clown can chew on and kill the whole outpost. For Atmos, anything other than a breathable atmosphere at standard pressure would kill the round before it even begins if no Atmos techs are around. This being said, skipping atmos completely would suck - how about having an O2 miner to fill oxygen tanks and stuff and have more 'inhospitable' regions of the planet - eg. gas swamps which vent plasma, giving a natural source of plasma, or some mine full of some other non-breathable gas. Trees were cool on the map. Hatchet + Tree = deconstruct = wood floors?

Also front

?

Wizardcrying commented 9 years ago

Is there going to be lighting throughout the entire zlevel? If so, they shouldn't be randomly glowing lights everywhere. We'd need a constructable light source.

Inorien commented 9 years ago

^

day/night cycle?

Inorien commented 9 years ago

Thoughts on Yeti pls back front left right

ihadtoregisterforthis commented 9 years ago

skifree-360x300

ghost commented 9 years ago

I like it @Inorien , only thing is the face might be a little to dark as I can't tell if there are any features on it.

Inorien commented 9 years ago

Will be brightening the skin up and adding blue/grey tints to give more hint of coldness

Inorien commented 9 years ago

front2 snowbush1 blued-up the yeti and recoloured skin + eyes, also have a snowy bush (looks shit on pure white background)

or would grey skin on the yeti be better

ghost commented 8 years ago

Need a blizzard animated sprite with various levels of blizzard from impossible to see past to limited vision. This is for the purpose of z-level transfer.

ihadtoregisterforthis commented 8 years ago

Maybe you could whip up one of those fancy scripts like the one for snow in space

ghost commented 8 years ago

Idea. Randomly generate hidden buildings from a select few. Opinion? We could have a z-level of possible buildings and steal holodeck code.

DrLeprikon commented 8 years ago

I made a fur tree, I'll add in some snow in a while! image

ghost commented 8 years ago

There's already a tree in the game, Boris - pine trees specifically!

DrLeprikon commented 8 years ago

Those are old trees! They are associated with evil and you said you wanted to change the meta! image

DrLeprikon commented 8 years ago

This is an item, I call her "Fur Tree Branch" image