vgstation-coders / vgstation13

Butts
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Hypothermia was a mistake #7890

Closed Killette2 closed 6 years ago

Killette2 commented 8 years ago

Went out in the cold, got slow, passed out, eventually died. Then realized.

How is one supposed to space walk from perma to safety? It's impossible due to hypothermia.

ghost commented 8 years ago

Damned if I do, Damned if I don't

Shadowmech88 commented 8 years ago

Was there ever an actual counted vote on whether space should be cold or not? For the record, I also think that space should not be cold.

ghost commented 8 years ago

If you want to make space not cold in term of hypothermia, change IS_SPACE_COLD in setup.dm. I can't be arsed dealing with this issue.

ihadtoregisterforthis commented 8 years ago

Make space increase the heat loss instead of plain cold.

9600bauds commented 8 years ago

This is an issue I brought up during testing. Hypothermia does basically nothing until it puts you unconscious and kills you. By adding practical instacrit as the peak effect of a symptom you've effectively added a second health bar to every spessman, and the health bar is an invisible one that's also rather nuanced and not as interactive as your actual, main health bar. To be quite frank this is shit my man and it's exactly why radiation needs a re-do

ghost commented 8 years ago

@9600bauds that has literally nothing to do with this issue I can up the effects of hypothermia :^), but my motif when balancing it was I'd rather it be underpowered and buffed over time than overpowered and have to quickly nerf it.

9600bauds commented 8 years ago

The "passed out, eventually died" part spoke to me

ghost commented 8 years ago

Hypothermia just changing your can_stand to 0, so you can still crawl when?

Prolonged exposure to the cold start to damage external limbs that aren't robotic a-la frostbite, when?

Extended exposure to said cold causing said damage making said damaged limbs fall off when?

ghost commented 8 years ago

@Skullyton when you code it :^)

ghost commented 8 years ago

But yeah, I can see myself coding that in the future, aye.

Iamgoofball commented 8 years ago

How is one supposed to space walk from perma to safety?

why is this a problem?

ghost commented 8 years ago

@Iamgoofball I believe he is memeing you.

Iamgoofball commented 8 years ago

knowing ss13 players I doubt it

Iamgoofball commented 8 years ago

whats the point of perma if you can escape from it

why dont i just kill you and space your body instead of permaing you if there's a chance of escape

9600bauds commented 8 years ago

You see, perma being escapable is the perfect bait When they try to break out, you have justification to execute them :^)

Iamgoofball commented 8 years ago

if i have you arrested as a security officer and I've found traitor gear on you

and my choices are

  1. put you in a cell you can break out of easily and then come back and kill me/get killed, effectively making it pointless
  2. kill you and prevent you from ever breaking the law again this round

what do you think I'll pick

Shadowmech88 commented 8 years ago

If you always kill traitors instead of using the permabrig, what does it matter whether people can break out of it or not?

Killette2 commented 8 years ago

You're supposed to try to loosely keep antags in the round for the sake of fun. That is why there are so many modes besides extended. No you don't slap them on the wrist and set them free, but you try and keep an eye on them, if they're in jail do routinely checkups and such.

Iamgoofball commented 8 years ago

Time spent doing that is time not stopping assistant shitlery.