Closed ZachCook closed 10 years ago
shouldn't it be bezierVertex( x, y)?: http://processing.org/reference/bezierVertex_.html http://processing.org/reference/curveVertex_.html
This is the incorrect line. https://github.com/vialab/SMT/blob/master/src/vialab/SMT/SMT.java#L627
You can also close this bug if/when you redo the path drawing code.
Thanksies :)
Hey, so I tried this out, it looks pretty ugly. See my experiment branch. or this screenshot.
That makes a new shape for every 4 points on the path, I was thinking that it should be a single shape for the whole path, even though that might not work with the strokeweight, it might look better.
Closing. When I was playing around with this, I couldn't get it to look good. Also, the new touch drawing method has been fully implemented, making TouchDraw.SMOOTH obsolete.
Using bezier() with 4 points of the touch's path is completely incorrect.
It should instead use:
beginShape(); curveVertex(x,y); ... curveVertex(x,y); endShape();