When importing texture atlases, the source textures referenced by atlas textures are being saved as uncompressed image data in the resource file, leading to massive files.
This probably has something to do with the _loadAtlasTex function, replacing it with the following code seems to fix it
When importing texture atlases, the source textures referenced by atlas textures are being saved as uncompressed image data in the resource file, leading to massive files. This probably has something to do with the
_loadAtlasTex
function, replacing it with the following code seems to fix it